Difference between revisions of "Sacred 2:Forest Flight"
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+ | {{Languages}} | ||
+ | |||
{| | {| | ||
|width="80%"| | |width="80%"| | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/03.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/03.gif | ||
− | |The Dryad will | + | |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from. |
|} | |} | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png - '''Capricious Hunter''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png - '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * Chance to immobilize opponent: 20.5% | ||
+ | * Immobilize opponents: 5.0 seconds | ||
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 1.0s = 21.0 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Recovery''' - Heals the Dryad slightly during her Forest Flight movement | + | * '''Recovery''' - [[Sacred 2:Healing|Heals]] the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level) |
− | * '''Roots''' - Increases the chance to root nearby enemies | + | * '''Roots''' - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Expert''' - Decreases the | + | * '''Expert''' - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease) |
− | * '''Escape''' - Increases the chance to break immobilizing spells | + | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level [[Sacred 2:Block chance: Root|chance to break roots]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Refresh''' - Adds a light healing effect while moving | + | * '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod '''Recovery'''). |
− | * '''Escape''' - Increases the chance to break immobilizing spells | + | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|1kjxAG3HvSU|400}}|center|Forest Flight without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
|} | |} | ||
− | ==Skills== | + | ==Skills And Attributes== |
− | The following skills will affect this combat art: | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * . | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Affects no visible numbers. |
− | + | ||
− | * | + | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | |||
− | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the execution speed. | ||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | * Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across. | |
+ | * Also with either the '''Escape''' silver or gold mod, it can be used to break rooting from enemies. | ||
+ | *Note that, like all CA's in the '''Capricious Hunter''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | * Good for quick movement |
− | * | + | * Can break roots |
− | Cons | + | '''Cons''' |
− | * | + | * Has a cooldown that cannot be lessened |
− | * | + | * Not very effective to use in combat |
+ | == Stats Chart == | ||
− | == | + | ==See Also== |
+ | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
+ | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[File:Forest flight 1.jpg|x160px]]|none}}</center> | |
− | < | ||
− | + | |width="180px"| | |
+ | <center>{{S2frame|[[File:Forest flight 2.jpg|x160px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:ForestFlight.jpg|x160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Latest revision as of 05:08, 9 January 2014
Modifications
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Skills And Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Affects no visible numbers.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Ranged Weapons) - will increase the execution speed.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across.
- Also with either the Escape silver or gold mod, it can be used to break rooting from enemies.
- Note that, like all CA's in the Capricious Hunter aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Good for quick movement
- Can break roots
Cons
- Has a cooldown that cannot be lessened
- Not very effective to use in combat
Stats Chart
See Also
Gallery
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