Difference between revisions of "Sacred 2:Forest Flight"
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod | + | * '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod '''Recovery'''). |
* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots) | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots) | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
+ | |} | ||
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==Skills And Attributes== | ==Skills And Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the execution speed. | ||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * Used mainly as a utility Combat Art to cross rivers or other barriers where the | + | * Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across. |
− | * Also with either the Escape silver or gold mod, it can be used to break rooting from enemies | + | * Also with either the '''Escape''' silver or gold mod, it can be used to break rooting from enemies. |
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+ | *Note that, like all CA's in the '''Capricious Hunter''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Good for quick movement | * Good for quick movement | ||
* Can break roots | * Can break roots | ||
− | Cons | + | '''Cons''' |
* Has a cooldown that cannot be lessened | * Has a cooldown that cannot be lessened | ||
* Not very effective to use in combat | * Not very effective to use in combat | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image:ForestFlight.jpg| | + | <center>{{S2frame|[[File:Forest flight 1.jpg|x160px]]|none}}</center> |
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Forest flight 2.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:ForestFlight.jpg|x160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Latest revision as of 05:08, 9 January 2014
Modifications
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Skills And Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Affects no visible numbers.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Ranged Weapons) - will increase the execution speed.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across.
- Also with either the Escape silver or gold mod, it can be used to break rooting from enemies.
- Note that, like all CA's in the Capricious Hunter aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Good for quick movement
- Can break roots
Cons
- Has a cooldown that cannot be lessened
- Not very effective to use in combat
Stats Chart
See Also
Gallery
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