Difference between revisions of "Sacred 2:Axes"

From SacredWiki
Jump to navigation Jump to search
(added links, info, formatting, see also)
(added list of unique axes, more formatting)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
__NOTOC__
+
<div style="float:right;">
===[[Sacred 2:Hafted Weapons|Hafted Weapons]] Lore Modifiers for Axes===
+
{|style="margin:0px 0px 5px 10px;"
 +
|__TOC__
 +
|}
 +
</div>
 +
===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes===
  
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.
Line 24: Line 28:
  
 
* Axes gain damage from [[Sacred 2:Strength|Strength]].
 
* Axes gain damage from [[Sacred 2:Strength|Strength]].
 +
  
 
===Damage===
 
===Damage===
 
* Moderate
 
* Moderate
 +
  
 
===Types and Skins===
 
===Types and Skins===
Line 138: Line 144:
  
  
==See Also==
+
===[[Sacred 2:Uniques Database|Unique]] Axes===
 +
----
 +
* [[Sacred 2:Cleaver|Cleaver]]
 +
* [[Sacred 2:Kaldur's Legacy|Kaldur's Legacy]]
 +
* [[Sacred 2:Nadjii's Splitter|Nadjii's Splitter]]
 +
* [[Sacred 2:Orc Shock|Orc Shock]]
 +
* [[Sacred 2:Raging Ire|Raging Ire]]
 +
* [[Sacred 2:Ragno's Slayer|Ragno's Slayer]]
 +
* [[Sacred 2:Thain's Axe|Thain's Axe]]
 +
 
 +
 
 +
===See Also===
 +
----
 
* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
 
* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
 
* [[Sacred 2:Items|Items]]
 
* [[Sacred 2:Items|Items]]

Revision as of 03:44, 11 January 2014

Hafted Weapons Lore Modifiers for Axes

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack Value +X Chance to inflict open wounds Chance to inflict deep wounds


Damage Types

  • Axes typically deal physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.


Damage

  • Moderate


Types and Skins

Axes consist of:

  • Axes
  • Hatchets
  • Cleavers


Common Axes




Unique Axes



See Also