Difference between revisions of "Sacred 2:Armour Lore"

From SacredWiki
Jump to navigation Jump to search
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Improves your resists and increases maximum item level without penalties. Some items have extra bonuses that are only unlocked if you have Armor Lore, such as increased attack or defense value.
+
{{Languages}}
 +
 
 +
__NOTOC__
 +
===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''===
 +
Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]].
 +
 
 +
* [[Sacred 2:Armor|Armor Resistance]] Bonus +X% (refer to table below)
 +
* [[Regeneration Penalty|Regeneration Penalty]] from armor equipment -Y%
 +
* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
 +
 
 +
 
 +
{|class="skills" width="90%" cellspacing="0"
 +
|-class="skillsth" align="center"
 +
|width="120px" align="left"| Skill level
 +
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
 +
|-align="center"
 +
|class="skillslc" align="left"|Armor Bonus, +%:
 +
|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
 +
|-align="center"
 +
|class="skillslc" align="left"|Regen Penalty -%:
 +
|−0.4||−4.7||−9.0||−13.0||−16.6||−20.0||−23.0||−25.9||−27.2||'''−36.0'''||−37.5||−40.2||−42.8||−45.2||−47.3||−49.3||−51.2||−53.7||−56.0||−58.1||−60.0
 +
|}
 +
 
 +
 
 +
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 +
 
 +
===[[Sacred 2:Skill Mastery|Mastery]]===
 +
* Further reduces the regeneration penalty.
 +
 
 +
 
 +
===Properties===
 +
* Increases '''existing''' armor (resistances).
 +
 
 +
* Especially effective in combination with [[Sacred 2:Toughness|Toughness]] skill (which provides all armor types).
 +
 
 +
* This skill will unlock item attributes that require Armor Lore skill (''like "Defense (Armor Lore)'').
 +
 
 +
* In the later game, [[Sacred 2:Damage Mitigation|Damage Mitigation]] % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
 +
 
 +
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted [[Sacred 2:Run Speed|run speed]].  This skill doesn't allow equipping armor above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
 +
 
 +
 
 +
===Breakpoints===
 +
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 +
 
 +
* Regeneration time bonus depends on [[Sacred 2:Character Class|character]] level and [[Sacred 2:Items|item]] quality. It decreases at every level-up, forcing you to spend more points into this skill.
 +
 
 +
* The Armor Bonus is increased in steps as shown in the [[/Full Table|Armor Lore full table]].
 +
 
 +
 
 +
The '''Armor bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''600'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 
 +
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 
 +
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 +
 
 +
This value compared with the table value is a good example of the precision the formulas offer.
 +
 
 +
 
 +
===See Also===
 +
----
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 13:36, 30 August 2014


armorlore.gif Armor Lore

Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to movement speed.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor Bonus, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Regen Penalty -%: −0.4 −4.7 −9.0 −13.0 −16.6 −20.0 −23.0 −25.9 −27.2 −36.0 −37.5 −40.2 −42.8 −45.2 −47.3 −49.3 −51.2 −53.7 −56.0 −58.1 −60.0


lsTitle.png
rsTitle.png

Mastery

  • Further reduces the regeneration penalty.


Properties

  • Increases existing armor (resistances).
  • Especially effective in combination with Toughness skill (which provides all armor types).
  • This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
  • In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted run speed. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  • Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill.


The Armor bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also