Difference between revisions of "Sacred 2:Devout Guardian"
m |
(added runes, updated broken pic link, IB frames) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
− | [[Sacred 2: | + | =='''Introduction: The Devout Guardian'''== |
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | {| | ||
+ | | | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer17.gif | ||
+ | |The [[Sacred 2:Temple Guardian|Temple Guardian]] is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat. | ||
+ | |} | ||
+ | |- | ||
+ | |{{S2frame|[[File:Tw closecombat do.jpg]]|none}} | ||
+ | |} | ||
+ | =='''Devout Guardian [[Sacred 2:Combat Arts| Combat Arts]]'''== | ||
− | + | ==='''[[Sacred 2:Dedicated Blow|Dedicated Blow]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_49.gif | ||
+ | |A portion of physical damage is converted to the damage source, which the opponent has least resistance to. | ||
+ | |} | ||
− | [[Sacred 2: | + | ==='''[[Sacred 2:Battle Extension|Battle Extension]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_51.gif | ||
+ | |An additional arm that will fell opponents during battle. | ||
+ | |} | ||
− | [[Sacred 2: | + | ==='''[[Sacred 2:Deathly Spears|Deathly Spears]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_53.gif | ||
+ | |Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. | ||
+ | |} | ||
− | [[Sacred 2: | + | ==='''[[Sacred 2:Combat Alert|Combat Alert]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_59.gif | ||
+ | |Increases the attack and defense value. | ||
+ | |} | ||
− | [[Sacred 2: | + | ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_61.gif | ||
+ | |Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. | ||
+ | |} | ||
− | [[Sacred 2:T-Energy Shroud|T-Energy Shroud]] | + | =='''Devout Guardian [[Sacred 2:Runes|Runes]]'''== |
+ | [[File:Dedicated-Blow-rune.png|link=Sacred 2:Dedicated Blow]][[File:Battle-Extension-rune.png|link=Sacred 2:Battle Extension]][[File:Deathly-Spears-rune.png|link=Sacred 2:Deathly Spears]][[File:Combat-Alert-rune.png|link=Sacred 2:Combat Alert]][[File:T-Energy-Shroud-rune.png|link=Sacred 2:T-Energy Shroud]] | ||
+ | |||
+ | When [[Sacred 2:Forging|Forged]] into items, the runes of the Devout Guardian aspect will boost the levels of the applicable Combat Arts (for the Temple Guardian only) and will also provide a secondary effect of [[Sacred 2:Attack Value X%|Attack Value]] for all characters. | ||
+ | |||
+ | {|cellspacing="0" style="font-size:100%;" | ||
+ | |-align="center" | ||
+ | |class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| | ||
+ | |-align="center" | ||
+ | |class="cellborderlc"| '''[[Sacred 2:Difficulty Levels|Difficulty Level]]''' | ||
+ | |class="cellborder"| '''Bonus to Combat Art Level''' | ||
+ | |class="cellborder"| '''[[Sacred 2:Attack Value X%|Attack Value]]''' | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Bronze | ||
+ | |class="cellborder"| +1 | ||
+ | |class="cellborder"| +4.0% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Silver | ||
+ | |class="cellborder"| +1 | ||
+ | |class="cellborder"| +5.0% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div> | ||
+ | |class="cellborder"| +2 | ||
+ | |class="cellborder"| +9.6% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div> | ||
+ | |class="cellborder"| +4 | ||
+ | |class="cellborder"| +15.0% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div> | ||
+ | |class="cellborder"| +6 | ||
+ | |class="cellborder"| +22.5% | ||
+ | |} | ||
+ | |||
+ | =='''Devout Guardian [[Sacred 2:Skills|Skills]]'''== | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]'''<br />Improves regeneration, raises max Combat Art level, and unlocks modification points for Devout Guardian. | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage, chance for critical hits with all weapons, and unlocks modification points for Devout Guardian. | ||
+ | |} | ||
+ | |||
+ | =='''Devout Guardian [[Sacred 2:Mobiculum|Mobiculum]]'''== | ||
+ | The Mobiculum for the Devout Guardian is designed with red flames on its sides. The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with wicked battle spikes attached to the front. | ||
+ | {| | ||
+ | |{{S2frame|[[Image:mobdevoutguardian.jpg|385px]]|}} | ||
+ | |{{IBframe|[[File:Tg mobiculum devout.jpg|422px]]|}} | ||
+ | |} | ||
+ | ===Bonuses and Penalties=== | ||
+ | |||
+ | {{S2frame|[[File:Mabdevoutguardian.jpg]]|left}} | ||
+ | <br clear="left" /> | ||
+ | |||
+ | Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. | ||
+ | |||
+ | However, this aspect mount gives a special bonus which offsets the regeneration penalty to Devout Guardian. Therefore, the Devout Guardian will desire this Mobiculum. Combined with the [[Sacred 2:Riding|Riding]] skill, regeneration times for this aspect will eventually be lower when mounted than on foot! | ||
+ | |||
+ | =='''[[Sacred 2:Combat Modules CC10|Devout Guardian Set: Combat Modules CC10]]'''== | ||
+ | |||
+ | Combat Modules CC10 is a set specially focused on the Devout Guardian aspect, giving bonuses to all five combat art levels and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers. | ||
+ | |||
+ | ::::http://www.sacredwiki.org/images/Sacred_2/sets/TG/combat.gif | ||
==See Also== | ==See Also== | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Aspects|Aspects]] |
− | *[[Sacred 2: | + | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] |
− | |||
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Latest revision as of 05:45, 29 January 2015
Introduction: The Devout Guardian
| |||||||||
|
Devout Guardian Combat Arts
Dedicated Blow
A portion of physical damage is converted to the damage source, which the opponent has least resistance to. |
Battle Extension
An additional arm that will fell opponents during battle. |
Deathly Spears
Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. |
Combat Alert
Increases the attack and defense value. |
T-Energy Shroud (Buff)
Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. |
Devout Guardian Runes
When Forged into items, the runes of the Devout Guardian aspect will boost the levels of the applicable Combat Arts (for the Temple Guardian only) and will also provide a secondary effect of Attack Value for all characters.
Difficulty Level | Bonus to Combat Art Level | Attack Value |
Bronze | +1 | +4.0% |
Silver | +1 | +5.0% |
Gold (Item Lvl 20)
|
+2 | +9.6% |
Platinum (Item Lvl 35)
|
+4 | +15.0% |
Niobium (Item Lvl 50)
|
+6 | +22.5% |
Devout Guardian Skills
Devout Guardian Focus Improves regeneration, raises max Combat Art level, and unlocks modification points for Devout Guardian. |
Tactics Lore Increases damage, chance for critical hits with all weapons, and unlocks modification points for Devout Guardian. |
Devout Guardian Mobiculum
The Mobiculum for the Devout Guardian is designed with red flames on its sides. The Ice and Blood version of this special mount has unique armor with wicked battle spikes attached to the front.
|
|
Bonuses and Penalties
| ||
Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Devout Guardian. Therefore, the Devout Guardian will desire this Mobiculum. Combined with the Riding skill, regeneration times for this aspect will eventually be lower when mounted than on foot!
Devout Guardian Set: Combat Modules CC10
Combat Modules CC10 is a set specially focused on the Devout Guardian aspect, giving bonuses to all five combat art levels and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers.