Difference between revisions of "Sacred 2:Lost Fusion"

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[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]
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{{Languages}}
  
[[Sacred 2:Furious Emblazer|Furious Emblazer]]
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=='''Introduction: The Lost Fusion Technologist'''==
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<div style="float:right;">
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{|style="margin:0px 0px 5px 10px;"
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|__TOC__
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|}
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</div>
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{|
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|
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer18.gif
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|One arm of the [[Sacred 2:Temple Guardian|Temple Guardian]] is purely mechanical, which allows him to exchange it and enhance it with [[Sacred 2:Backstory#What is T-Energy?|T-Energy]], to make it an even deadlier weapon against opponents.  The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
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|}
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|-
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|{{S2frame|[[File:Tw technology do.jpg]]|none}}
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|}
  
[[Sacred 2:Jolting Touch|Jolting Touch]]
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=='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
  
[[Sacred 2:Archimedes Beam|Archimedes Beam]]
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==='''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_65.gif
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|A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.
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|}
  
[[Sacred 2:Propelled Levitation|Propelled Levitation]]
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==='''[[Sacred 2:Furious Emblazer|Furious Emblazer]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_67.gif
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|A jet of molten fire burns everything in the Temple Guardian's path.
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|}
  
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==='''[[Sacred 2:Jolting Touch|Jolting Touch]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_69.gif
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|The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds.
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|}
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==='''[[Sacred 2:Archimedes Beam|Archimedes Beam]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_74.gif
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|The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy.
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|}
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==='''[[Sacred 2:Propelled Levitation|Propelled Levitation]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_76.gif
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|The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents.
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|}
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=='''Lost Fusion [[Sacred 2:Runes|Runes]]'''==
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[[File:Amplifying-Discharge-rune.png|link=Sacred 2:Amplifying Discharge]][[File:Furious-Emblazer-rune.png|link=Sacred 2:Furious Emblazer]][[File:Jolting-Touch-rune.png|link=Sacred 2:Jolting Touch]][[File:Archimedes-Beam-rune.png|link=Sacred 2:Archimedes Beam]][[File:Propelled-Levitation-rune.png|link=Sacred 2:Propelled Levitation]]
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When [[Sacred 2:Forging|Forged]] into items, the runes of the Lost Fusion aspect will boost the levels of the applicable Combat Arts (for the Temple Guardian only) and will also provide a secondary effect of [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] for all characters.
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{|cellspacing="0" style="font-size:100%;"
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|-align="center"
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|class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
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|-align="center"
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|class="cellborderlc"|  '''[[Sacred 2:Difficulty Levels|Difficulty Level]]'''
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|class="cellborder"|  '''Bonus to Combat Art Level'''
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|class="cellborder"|  '''[[Sacred 2:Chance for critical hits|Chance for Critical Hits]]'''
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|-align="center"
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|class="cellborderlc" align="left"|Bronze
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|class="cellborder"|  +1
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|class="cellborder"|  +1.0%
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|-align="center"
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|class="cellborderlc" align="left"|Silver
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|class="cellborder"|  +1
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|class="cellborder"|  +1.5%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div>
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|class="cellborder"|  +2
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|class="cellborder"|  +2.2%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div>
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|class="cellborder"|  +4
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|class="cellborder"|  +2.7%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div>
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|class="cellborder"|  +6
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|class="cellborder"|  +3.5%
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|}
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=='''Lost Fusion [[Sacred 2:Skills|Skills]]'''==
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif
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|valign="top"|'''[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]'''<br />Improves regeneration, raises max Combat Art level, and unlocks modification points for Lost Fusion.
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|}
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif
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|valign="top"|[[Sacred 2:Lost Fusion Lore|'''Lost Fusion Lore''']]<br />Increases damage, critical chance, and cast speed , and cast speed, and unlocks modification points for Lost Fusion.
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|}
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=='''Lost Fusion [[Sacred 2:Mobiculum|Mobiculum]]'''==
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The Mobiculum for the Lost Fusion aspect is covered with green technological symbols.  The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with a battle shield attached to the front.
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{|
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|{{S2frame|[[Image:moblostfusion-1.jpg|430px]]|}}
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|{{IBframe|[[File:Tg mobiculum fusion.jpg|370px]]|}}
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|}
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===Bonuses and Penalties===
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{{S2frame|[[File:Mablostfusion.jpg]]|left}}
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<br clear="left" />
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Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. 
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However, this aspect mount gives a special bonus which offsets the regeneration penalty to Lost Fusion.  Therefore, a Temple Guardian specializing in Lost Fusion will desire this Mobiculum.  Combined with the [[Sacred 2:Riding|Riding]] skill, regeneration times for this aspect will eventually be lower when mounted than on foot!
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=='''[[Sacred 2:Technical Modules|Lost Fusion Set: Technical Modules]]'''==
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The Technical Modules is a set specially focused on the Lost Fusion aspect, giving bonuses to all five combat art levels and their regeneration times. 
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::::http://www.sacredwiki.org/images/Sacred_2/sets/TG/technical.gif
  
 
==See Also==
 
==See Also==
*[[Sacred 2:Temple Guardian|Temple Guardian]]
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*[[Sacred 2:Aspects|Aspects]]
*[[Sacred 2: Combat Arts| Combat Arts]]
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
*[[Sacred 2:Skills|Skills]]
 
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 05:52, 29 January 2015

Introduction: The Lost Fusion Technologist

Aspects_Layer18.gif One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.

Lost Fusion Combat Arts

Amplifying Discharge

Gods_Char_Diff_CAs_65.gif A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.

Furious Emblazer

Gods_Char_Diff_CAs_67.gif A jet of molten fire burns everything in the Temple Guardian's path.

Jolting Touch

Gods_Char_Diff_CAs_69.gif The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds.

Archimedes Beam

Gods_Char_Diff_CAs_74.gif The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy.

Propelled Levitation

Gods_Char_Diff_CAs_76.gif The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents.

Lost Fusion Runes

Amplifying-Discharge-rune.pngFurious-Emblazer-rune.pngJolting-Touch-rune.pngArchimedes-Beam-rune.pngPropelled-Levitation-rune.png

When Forged into items, the runes of the Lost Fusion aspect will boost the levels of the applicable Combat Arts (for the Temple Guardian only) and will also provide a secondary effect of Chance for Critical Hits for all characters.

Difficulty Level Bonus to Combat Art Level Chance for Critical Hits
Bronze +1 +1.0%
Silver +1 +1.5%
Gold
(Item Lvl 20)
+2 +2.2%
Platinum
(Item Lvl 35)
+4 +2.7%
Niobium
(Item Lvl 50)
+6 +3.5%

Lost Fusion Skills

lostfusionfocus.gif Lost Fusion Focus
Improves regeneration, raises max Combat Art level, and unlocks modification points for Lost Fusion.
reveredtechnologylore.gif Lost Fusion Lore
Increases damage, critical chance, and cast speed , and cast speed, and unlocks modification points for Lost Fusion.

Lost Fusion Mobiculum

The Mobiculum for the Lost Fusion aspect is covered with green technological symbols. The Ice and Blood version of this special mount has unique armor with a battle shield attached to the front.

-. -.

Bonuses and Penalties


Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.

However, this aspect mount gives a special bonus which offsets the regeneration penalty to Lost Fusion. Therefore, a Temple Guardian specializing in Lost Fusion will desire this Mobiculum. Combined with the Riding skill, regeneration times for this aspect will eventually be lower when mounted than on foot!

Lost Fusion Set: Technical Modules

The Technical Modules is a set specially focused on the Lost Fusion aspect, giving bonuses to all five combat art levels and their regeneration times.

technical.gif

See Also