Difference between revisions of "Sacred 2:Mentalism"
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{{Languages}} | {{Languages}} | ||
− | === | + | =='''Introduction: The Mentalist'''== |
− | + | <div style="float:right;"> | |
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
{| | {| | ||
+ | | | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer3.gif | ||
+ | |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. | ||
+ | |} | ||
+ | |- | ||
+ | |{{IBframe|[[File:Dm mentalism.jpg]]|none|}} | ||
+ | |} | ||
− | [[ | + | =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''== |
==='''[[Sacred 2:Mind Strike|Mind Strike]]'''=== | ==='''[[Sacred 2:Mind Strike|Mind Strike]]'''=== | ||
Line 37: | Line 49: | ||
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | ||
|} | |} | ||
+ | |||
+ | |||
+ | =='''Mentalism [[Sacred 2:Runes|Runes]]'''== | ||
+ | [[File:Mind_Strike_rune.png|link=Sacred 2:Mind Strike]][[File:Energy_Blaze_rune.png|link=Sacred 2:Energy Blaze]][[File:Maelstrom_rune.png|link=Sacred 2:Maelstrom]][[File:Combat_Trance_rune.png|link=Sacred 2:Combat Trance]][[File:Runes_of_Protection_rune.png|link=Sacred 2:Runes of Protection]] | ||
+ | |||
+ | When [[Sacred 2:Forging|Forged]] into items, the runes of the Mentalism aspect will boost the levels of the applicable Combat Arts (for the Dragon Mage only) and will also provide a secondary effect of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters. | ||
+ | |||
+ | {|cellspacing="0" style="font-size:100%;" | ||
+ | |-align="center" | ||
+ | |class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| | ||
+ | |-align="center" | ||
+ | |class="cellborderlc"| '''[[Sacred 2:Difficulty Levels|Difficulty Level]]''' | ||
+ | |class="cellborder"| '''Bonus to Combat Art Level''' | ||
+ | |class="cellborder"| '''[[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]]''' | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Bronze | ||
+ | |class="cellborder"| +1 | ||
+ | |class="cellborder"| +4.0% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Silver | ||
+ | |class="cellborder"| +1 | ||
+ | |class="cellborder"| +5.3% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div> | ||
+ | |class="cellborder"| +2 | ||
+ | |class="cellborder"| +6.0% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div> | ||
+ | |class="cellborder"| +4 | ||
+ | |class="cellborder"| +7.3% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div> | ||
+ | |class="cellborder"| +6 | ||
+ | |class="cellborder"| +8.6% | ||
+ | |} | ||
+ | |||
+ | =='''Mentalism [[Sacred 2:Skills|Skills]]'''== | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/mentalismlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Mentalism Lore|Mentalism Lore]]'''<br />Increases damage, critical chance, and cast speed for Mentalism. | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/mentalismfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Mentalism Focus|Mentalism Focus]]'''<br />Improves regeneration and raises max Combat Art level for Mentalism. | ||
+ | |} | ||
+ | |||
+ | =='''[[Sacred 2:Draconicon#Mentalism Draconicon|Mentalism Draconicon]]'''== | ||
+ | |||
+ | {{IBframe|[[Image:Drac-mentalism.jpg|500px]]|left}} | ||
+ | <br clear="left" /> | ||
+ | |||
+ | ===Bonuses and Penalties=== | ||
+ | {{IBframe|[[Image:Drac-mentalism-stats.jpg|500px]]|none}} | ||
+ | |||
+ | Like all special mounts, this Draconicon gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. | ||
+ | |||
+ | However, this aspect mount gives a special bonus which offsets the regeneration penalty to Mentalism. Therefore, a Mentalist Dragon Mage will desire this Draconicon. Combined with the [[Sacred 2:Riding|Riding]] skill, the Mentalism aspect will eventually have lower regeneration times when the Dragon Mage is mounted than when on foot. | ||
+ | |||
+ | =='''[[Sacred 2:Torik's Oath|Mentalism Set: Torik's Oath]]'''== | ||
+ | Torik's Oath is a set specially focused on the Mentalism aspect, giving bonuses to all five combat art levels and their regeneration times. This set is caster-oriented, with low armor but many bonuses to help protect the Mentalist and give his spells extra power. | ||
+ | |||
+ | ::::http://www.sacredwiki.org/images/Sacred_2/sets/DM/torik.gif | ||
==See Also== | ==See Also== | ||
+ | |||
+ | *[[Sacred 2:Aspects|Aspects]] | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] |
− | |||
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Latest revision as of 08:45, 29 January 2015
Introduction: The Mentalist
| |||||||||
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Mentalism Combat Arts
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |
Mentalism Runes
When Forged into items, the runes of the Mentalism aspect will boost the levels of the applicable Combat Arts (for the Dragon Mage only) and will also provide a secondary effect of Block Chance: Projectiles for all characters.
Difficulty Level | Bonus to Combat Art Level | Block Chance: Projectiles |
Bronze | +1 | +4.0% |
Silver | +1 | +5.3% |
Gold (Item Lvl 20)
|
+2 | +6.0% |
Platinum (Item Lvl 35)
|
+4 | +7.3% |
Niobium (Item Lvl 50)
|
+6 | +8.6% |
Mentalism Skills
Mentalism Lore Increases damage, critical chance, and cast speed for Mentalism. |
Mentalism Focus Improves regeneration and raises max Combat Art level for Mentalism. |
Mentalism Draconicon
| ||
-. | -. | |
Bonuses and Penalties
| ||
-. | -. | |
Like all special mounts, this Draconicon gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Mentalism. Therefore, a Mentalist Dragon Mage will desire this Draconicon. Combined with the Riding skill, the Mentalism aspect will eventually have lower regeneration times when the Dragon Mage is mounted than when on foot.
Mentalism Set: Torik's Oath
Torik's Oath is a set specially focused on the Mentalism aspect, giving bonuses to all five combat art levels and their regeneration times. This set is caster-oriented, with low armor but many bonuses to help protect the Mentalist and give his spells extra power.