Difference between revisions of "Sacred 2:Werewolf - Diablo 2 Fallen"

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== Usage Strategies ==
 
== Usage Strategies ==
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*This form doesn't last long, and at low levels, each successful hit adds only about a quarter of a second to the duration. The Druid must maintain a steady barrage of melee attacks in order to maintain the form. At higher levels the duration and regeneration per hit improve significantly.
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*All of the Werewolf's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
 
*All of the Werewolf's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  

Revision as of 04:34, 16 April 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Werewolf_form.png This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed form, the Druid enters a trance and fully focuses on the battle.
Maul Fury Change Back
Maul icon.png Fury icon.png Change back icon.png

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1)

  • Duration 20.1 seconds +0.1s per CA level
  • Cooldown + Regeneration Time: 60.0s + 5.2s = 65.2 seconds
  • Each successful hit increases duration by 0.25 seconds + 0.03s per level

From Weapons/Resistance/General tooltips:

From Sigma tooltip:

  • 20% of physical damage converted to magic
  • Armor and Damage increase by 7.5% per level
  • Attack and Defense increase by 40% per level
  • Damage Mitigation: All types 1.5% + 0.5% per level
  • Life leeched per hit 10 + 3.0 per level
  • Run Speed +40%
  • Max hitpoints: 45 (+32.5 per level)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Thick Fur - Increases the armor resistances of the Werewolf (+ 7.5% per level).
  • Feral Rage - Faster melee attacks (25% + 0.5% attack speed per level).

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Fatal - Increases the damage of the Werewolf (+ 7.5% per level).
  • Fury - A powerful additional spell for the Werewolf. (Grants the Fury CA)
Werewolf


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time of Werewolf (but not the regeneration time of his special CA's)
  • Neither Strength nor Intelligence increase his damage

Usage Strategies

  • This form doesn't last long, and at low levels, each successful hit adds only about a quarter of a second to the duration. The Druid must maintain a steady barrage of melee attacks in order to maintain the form. At higher levels the duration and regeneration per hit improve significantly.
  • All of the Werewolf's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  • In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his Divine Gift while in Werewolf form.
  • Needless to say the Werewolf cannot ride a Horse or Draconicon. The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.
  • The gold mod Fury is highly recommended as it will grant a new temporary buff which gives increased attack speed, chance to bypass armor, and chance to reflect close combat damage.
  • If building a character around this CA, then the Divine Gift Might is highly recommended as it will make the Werewolf into an unstoppable killing machine.

Pros and Cons

Pros

  • Maintains power from Easy all the way into Hell difficulty.
  • Life leeched per hit (and leech life % from "Maul" CA) heal the Druid while causing massive damage to bosses.

Cons

  • A player cannot open containers, talk to NPCs or use mounts, merchants, smiths or runemasters while in this form. He also cannot manage his inventory, CA's or combos.
  • No skills, equipment, or attributes affect the powers of the Werewolf. Only the level of the CA (and higher character level) will increase his power.

Gallery