Difference between revisions of "Sacred 2:Tornado (D2F)"

From SacredWiki
Jump to navigation Jump to search
Line 20: Line 20:
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg==
 
* [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Ice]])
 
* [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Ice]])
* Attack frequency: 1.0/second (+ 0.02 per CA level)
+
* Attack frequency: 1.0/second
 
* [[Sacred 2:Combat art range|Range]]: 3.0 meters
 
* [[Sacred 2:Combat art range|Range]]: 3.0 meters
* Duration: 15.0s + 0.02s per CA level
+
* Duration: 15.0s
 
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + 5.2s = 17.6 seconds (Cooldown decreases slightly per CA level)
 
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + 5.2s = 17.6 seconds (Cooldown decreases slightly per CA level)
 
|}
 
|}
Line 32: Line 32:
 
|
 
|
 
*'''Storm Force''' - The Tornado deals more damage (20 + 10 physical damage per level).
 
*'''Storm Force''' - The Tornado deals more damage (20 + 10 physical damage per level).
*'''Storm Zone''' - Tornado's area of effect increased (+ 1.5 meters range).
+
*'''Storm Zone''' - Tornado's area of effect increased (1.5 + 0.3 meters per level).
 
|}
 
|}
 
----
 
----
Line 38: Line 38:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*'''Unleashed''' - Tornado deals damage more often (+ 0.2 hits per second).
+
*'''Unleashed''' - Tornado deals damage more often (0.2 + 0.03 per level hits per second).
*'''Tempest''' - Increased duration of the Tornado (+ 5 seconds).
+
*'''Tempest''' - Increased duration of the Tornado (5 + 0.3 seconds per level).
 
|}
 
|}
 
----
 
----

Revision as of 18:48, 10 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Tornado.png Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.

This is a Spell Damage Based Combat Art

Aspect

Elemental_magic_aspect.png - Elemental Magic

Innate Abilities (Lvl 1) gtdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Storm Force - The Tornado deals more damage (20 + 10 physical damage per level).
  • Storm Zone - Tornado's area of effect increased (1.5 + 0.3 meters per level).

MODicons_10.gif Silver
  • Unleashed - Tornado deals damage more often (0.2 + 0.03 per level hits per second).
  • Tempest - Increased duration of the Tornado (5 + 0.3 seconds per level).

MODicons_08.gif Gold
  • Disarm - Knocks the weapons from opponents' hands, disarming them for a few seconds.
  • Critical - Increased chance for critical hits (20% + 1.0% per level).
Tornado


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
  • Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  • The Tempest silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s then 3 may be active at once.
  • If using Hurricane (which disarms enemies by default) then the gold mod Disarm may be redundant and therefore Critical would be a better choice.

Pros and Cons

Pros

  • Seeks targets
  • Wide area of effect
  • Long duration

Cons

  • Irregular movements, slow
  • Long cooldown

Gallery