Difference between revisions of "Sacred 2:Range Array"

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== Bonus to [[Sacred 2:Skills|Skills]] ==
 
== Bonus to [[Sacred 2:Skills|Skills]] ==
* [[Sacred 2: Sword Weapons|Sword Weapons]] +X
+
* [[Sacred 2: Sword Weapons|Sword Weapons]] (Boots)
* [[Sacred 2: Ranged Weapons|Ranged Weapons]] +X
+
* [[Sacred 2: Ranged Weapons|Ranged Weapons]] (Gloves)
* [[Sacred 2: Defensive Skills|Defensive Skills]] +X
+
* [[Sacred 2: Defensive Skills|Defensive Skills]] (Arms)
  
 
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
*[[Sacred 2:Intelligence|Intelligence]] (Helmet)
+
*[[Sacred 2:Intelligence|Intelligence]] (Helm)
*[[Sacred 2:Vitality|Vitality]] (Tunic)
+
*[[Sacred 2:Vitality|Vitality]] (Chest)
 
*[[Sacred 2:Dexterity|Dexterity]] (Legs)
 
*[[Sacred 2:Dexterity|Dexterity]] (Legs)
  
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Fire|Fire]] (Legs)
+
* [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt)
* [[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] -X% (Legs)
+
* [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] (Belt)
* [[Sacred 2:Chance to evade|Chance to evade]] (Legs)
+
* [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] (Belt)
* [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)
+
* [[Sacred 2:Chance to evade|Chance to evade]] (Arms)
* [[Sacred 2:Block chance: Stun|Block Chance: Stun]] (Arms)
+
* [[Sacred 2:Block chance: Root|Block Chance: Root]] (Arms)
* [[Sacred 2:Damage|Damage]]: [[Sacred 2:Ice|Ice]] (Boots)
+
* [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Gloves)
* [[Sacred 2:Chance for Freeze|Chance to Freeze]] (Boots)
+
* [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] (Gloves)
* [[Sacred 2:Casting Speed|Casting Speed]] (Gloves)
+
* [[Sacred 2:Spell Intensity|Spell Intensity]] (Legs)
* [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Gloves)
+
* [[Sacred 2:Attack Speed|Attack Speed]] (Legs)
* [[Sacred 2:Spell Intensity|Spell Intensity]] (Helm)
+
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All Types (Chest)
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] (Chest)
+
* [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm)
* [[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X% (Chest)
+
* [[Sacred 2:Run Speed|Run Speed]] (Boots)
* Opponent's [[Sacred 2:Chance for Freeze|Chance to Freeze]] -X% (Chest)
 
  
 
== About the Set ==
 
== About the Set ==
* Range Array uses a unique set of models and textures which form the High Elf's [[Sacred 2:High Elf Range Array Set|Range Array Armor]].  This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage.  In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testground. The word 'Array' points to the movie, but also to 'decorative clothing'.
+
* Range Array uses a unique set of models and textures which form the High Elf's [[Sacred 2:High Elf Range Array Set|Range Array Armor]].  This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage.  In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testing ground. The word 'Array' points to the movie, but also to 'decorative clothing'.
 
** Check the pages for the individual set pieces to read the lore and design notes for each item.
 
** Check the pages for the individual set pieces to read the lore and design notes for each item.
 +
 +
* A weapon-oriented High Elf using Sword Weapons or Ranged Weapons would get the most benefit from this set.
  
 
== The Set Bonuses ==
 
== The Set Bonuses ==

Latest revision as of 11:11, 11 January 2017



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Technical Data

Class: High Elf

Set name: Range Array

Set Item Names:

Available sockets:

  • Silver.png 7 Silver
  • Gold.png 7 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • Range Array uses a unique set of models and textures which form the High Elf's Range Array Armor. This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage. In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testing ground. The word 'Array' points to the movie, but also to 'decorative clothing'.
    • Check the pages for the individual set pieces to read the lore and design notes for each item.
  • A weapon-oriented High Elf using Sword Weapons or Ranged Weapons would get the most benefit from this set.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium (lvl 200)
Opponent's chance to cause secondary damage effects 3 - X%
Player's chance to cause secondary damage effects 4 + X%
Chance to reflect: Close Combat 5 + X%
Combat Art Skills 6 + X
Chance to halve regeneration time 7 + X%

Range array set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • All items in this set begin dropping at level 15 and drop in 15 level increments

See Also

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