Difference between revisions of "Sacred 2:The Guardian (Diablo 2 Fallen)"
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|Boss Page Name=The Guardian | |Boss Page Name=The Guardian | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the level of The Guardian. Stats will scale based on | + | ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the level of The Guardian. Stats will scale based on The Guardian's level. Use the above stats as a guideline.'' |
===Location=== | ===Location=== | ||
* The Guardian is located in the [[Sacred 2:Crystal Plane|Crystal Plane]] region. He is the boss of the chain quest [[Sacred 2:On the Trail|On the Trail]]. The cave where he makes his lair is about halfway between [[Sacred 2:Crystal Cottages|The Crystal Cottages]] and [[Sacred 2:The Phoenix' Nest|The Phoenix' Nest]]. | * The Guardian is located in the [[Sacred 2:Crystal Plane|Crystal Plane]] region. He is the boss of the chain quest [[Sacred 2:On the Trail|On the Trail]]. The cave where he makes his lair is about halfway between [[Sacred 2:Crystal Cottages|The Crystal Cottages]] and [[Sacred 2:The Phoenix' Nest|The Phoenix' Nest]]. | ||
+ | {{S2frame|[[Image:OnTrailI_Tracks5Camera.jpg|180px]]|none}} | ||
===Battle Notes=== | ===Battle Notes=== | ||
− | * Racial Type: Humanoid Monster | + | * Racial Type: [[Sacred 2:Humanoid Monster - Diablo 2 Fallen|Humanoid Monster]] |
* The Guardian's melee attacks have a good chance to trigger [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds). | * The Guardian's melee attacks have a good chance to trigger [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds). | ||
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*''Crystal Skin'' - like the High Elf's [[Sacred 2:Crystal Skin|spell of the same name]], this buff grants The Guardian a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigation]], and boosts his base physical armor. It also happens to give his face a ghoulish skull-like appearance. | *''Crystal Skin'' - like the High Elf's [[Sacred 2:Crystal Skin|spell of the same name]], this buff grants The Guardian a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigation]], and boosts his base physical armor. It also happens to give his face a ghoulish skull-like appearance. | ||
*''Expulse Magic'' - like the High Elf's [[Sacred 2:Expulse Magic|spell of the same name]], this is a magic circle that banishes your spells (including buffs) within its area-of-effect. If The Guardian is much higher level than you, then your spells with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. | *''Expulse Magic'' - like the High Elf's [[Sacred 2:Expulse Magic|spell of the same name]], this is a magic circle that banishes your spells (including buffs) within its area-of-effect. If The Guardian is much higher level than you, then your spells with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. | ||
− | *''Magic Trap'' - spawns a stationary | + | *''Magic Trap'' - spawns a stationary trap with a purplish-red color that causes magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so The Guardian is likely to have multiple traps active during the fight. |
*''Freezing Hard Hit'' - evidenced by blue trails on his weapon when he uses it, this is a hard hit attack with boosted attack rating and damage that debuffs your movement speed for a few seconds. | *''Freezing Hard Hit'' - evidenced by blue trails on his weapon when he uses it, this is a hard hit attack with boosted attack rating and damage that debuffs your movement speed for a few seconds. | ||
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* [http://darkmatters.org/forums/index.php?/topic/22687-diablo-2-fallen-creatures-thread/ The Diablo 2 Fallen Creatures Thread] | * [http://darkmatters.org/forums/index.php?/topic/22687-diablo-2-fallen-creatures-thread/ The Diablo 2 Fallen Creatures Thread] | ||
− | * [[Sacred 2:The Guardian|The Guardian]] (original) - in the vanilla game The Guardian is identical to the bosses [[Sacred 2:Haenir|Haenir]] and [[Sacred 2:Walther|Walther]]. They are literally the exact same creature with different names. In Diablo 2 Fallen, these three bosses are differentiated by each one getting their own unique model, attributes, and abilities. The Guardian kept the original "Yeti Chieftain" design, though his Crystal Skin | + | * [[Sacred 2:The Guardian|The Guardian]] (original) - in the vanilla game The Guardian is identical to the bosses [[Sacred 2:Haenir|Haenir]] and [[Sacred 2:Walther|Walther]]. They are literally the exact same creature with different names. In Diablo 2 Fallen, these three bosses are differentiated by each one getting their own unique model, attributes, and abilities. The Guardian kept the original "Yeti Chieftain" design, though his Crystal Skin buff transforms his appearance quite a bit. |
''[[Sacred 2:Diablo 2 Fallen Bosses|Back to the D2F Boss List]]'' | ''[[Sacred 2:Diablo 2 Fallen Bosses|Back to the D2F Boss List]]'' |
Latest revision as of 04:01, 14 February 2017
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the level of The Guardian. Stats will scale based on The Guardian's level. Use the above stats as a guideline. Location
Battle Notes
Special Abilities:
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