Difference between revisions of "Sacred 2:Telekinesis"
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* '''Disarm''' - Telekinesis knocks the weapon out of the opponent's hands for 10 seconds. | * '''Disarm''' - Telekinesis knocks the weapon out of the opponent's hands for 10 seconds. | ||
− | * '''Crushing Blow''' | + | * '''Crushing Blow''' - Adds a chance to decrease the opponent's hitpoints by 20% for 10s ([[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]] effect, 25% + 0.2% chance per level). |
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<BR CLEAR=right> | <BR CLEAR=right> | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
Revision as of 20:25, 19 December 2019
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Lightning Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Lightning Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Telekinesis's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Good for long distance attacks against enemies, and knockback effect is good for keeping enemies away.
- Stun overrides knockback, so enemies won't be knocked back if stun from the Stupefy mod triggers.
- Disarm mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
Pros and Cons
Pros
- Good damage, can gain AoE damage from Expansion mod.
- Low regeneration time, allows for spamming at high levels.
Cons
- ...
Gallery
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