Difference between revisions of "Sacred 2:Charged Bolt"
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<b><u>Starting Values:</u></b> | <b><u>Starting Values:</u></b> | ||
* [[Sacred 2:Damage|Damage]] = Character dependent (Between 59 and 64 [[Sacred 2:Magic|Magic]]) | * [[Sacred 2:Damage|Damage]] = Character dependent (Between 59 and 64 [[Sacred 2:Magic|Magic]]) | ||
− | * [[Sacred 2:Healing|Healing]] (Allies): 10% + 2% per level | + | * [[Sacred 2:Healing|Healing]] (Allies): 10% + 2% hp per level |
* [[Sacred 2:Combat art range|Range]]: 10 meters | * [[Sacred 2:Combat art range|Range]]: 10 meters | ||
* Duration: 12 seconds (gains 1 second every 20 levels) | * Duration: 12 seconds (gains 1 second every 20 levels) |
Latest revision as of 02:58, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Esu's Divine Gift: Charged Bolt
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Charged Bolt |
Esu's teachings allow the hero to supercharge ions in the surrounding air, resulting in bursts of electrical energy discharge. These missiles heal allies but chase down opponents and shock them to the core. |
Effect Description:
For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the player's body, seeking their targets.
Starting Values:
- Damage = Character dependent (Between 59 and 64 Magic)
- Healing (Allies): 10% + 2% hp per level
- Range: 10 meters
- Duration: 12 seconds (gains 1 second every 20 levels)
- Regeneration Time: 400 seconds (~6.6 minutes)
Gallery
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See Also
- Esu Development Thread on DarkMatters