Difference between revisions of "Sacred 2:Blizzard"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ||
− | * Total [[Sacred 2:Damage|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice| | + | * Total [[Sacred 2:Damage|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice|Cold]]) |
* Hits per second: 3.0 + 0.04 per level | * Hits per second: 3.0 + 0.04 per level | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * Hailstone Count: #8 |
+ | * Radius: 3.4m | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 13.0 seconds | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
* '''Roar''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3% per level). | * '''Roar''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3% per level). | ||
− | * '''Gale''' - Increases the | + | * '''Gale''' - Increases the base cold damage of each hailstone by 16.9 + 7.6 per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Hailstones''' - Increases the number of | + | * '''Hailstones''' - Increases the total number of hailstones dropped by 25%. |
− | * '''Wrath''' - Increases the | + | * '''Wrath''' - Increases the base physical damage of each hailstone by 33.9 + 11.3 per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Nimbus''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by | + | * '''Nimbus''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level. |
− | * '''Momentum''' - Increases the | + | * '''Momentum''' - Increases the drop frequency of the hailstones (+ 1 hit per second, number of hail stones is unchanged). |
|} | |} | ||
|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Blizzard}} | + | |{{s2frame|{{#ev:youtube|ZQLP04ONMv0|400}}|center|Blizzard}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Blizzard's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Blizzard's cold damage. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * | + | * The number of hailstones dropped with each cast slowly increases as Blizzard levels up. Taking the '''Hailstones''' mod will increase this amount even more, resulting in 25 or more hailstones dropped with each casting by max level. |
− | * For hitting non-boss monsters more easily, the faster falling mod '''Momentum''' is very good. | + | * Choosing both damage mods {'''Gale''' and '''Wrath''') gives the additional benefit that each hailstone will do more damage. As not all the hail stones will hit small size (normal) mobs, the more damage each hailstone does the better if you plan to use it to kill normal mobs in addition to bosses. |
+ | |||
+ | * For hitting non-boss monsters more easily, the faster falling mod '''Momentum''' is very good. While it doesn't change the total damage inflicted, it ensures that the damage payload is delivered more quickly, giving enemies less time to move out of the way. At max level, drop speed will be tripled. Even without '''Momentum''' the drop frequency will gradually increase as Blizzard levels up. | ||
* In order to improve the chance to hit target (non-boss) enemy the Sorceress should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of hail stones as they land. | * In order to improve the chance to hit target (non-boss) enemy the Sorceress should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of hail stones as they land. | ||
− | * Slow-moving enemies, such as zombies, can be targeted directly. The | + | * Slow-moving enemies, such as zombies, can be targeted directly. The ice storm will show centered on where you first click, but the hail stones will fall on where the enemy currently stands when they begin to first fall. |
* Items with bonuses to [[Sacred 2:Combat art range|Combat Art Range]] will increase the [[Sacred 2:Area of Effect|area of effect]]. This may be counterproductive for attempting to hit smaller targets however, as the hail stones will have larger empty spaces between where they hit. | * Items with bonuses to [[Sacred 2:Combat art range|Combat Art Range]] will increase the [[Sacred 2:Area of Effect|area of effect]]. This may be counterproductive for attempting to hit smaller targets however, as the hail stones will have larger empty spaces between where they hit. | ||
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*Multi-hit attack that can hit multiple enemies, or hit a big one and finish him off in one spell. | *Multi-hit attack that can hit multiple enemies, or hit a big one and finish him off in one spell. | ||
*Very good against [[Sacred 2:Boss|bosses]] (all hail stones hit). | *Very good against [[Sacred 2:Boss|bosses]] (all hail stones hit). | ||
− | *One of the most powerful CAs in the game in terms of raw damage if modded for ice damage, physical damage and crits | + | *One of the most powerful CAs in the game in terms of raw damage if modded for ice damage, physical damage and crits. |
'''Cons''' | '''Cons''' |
Latest revision as of 00:43, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Cold Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cold Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Blizzard's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The number of hailstones dropped with each cast slowly increases as Blizzard levels up. Taking the Hailstones mod will increase this amount even more, resulting in 25 or more hailstones dropped with each casting by max level.
- Choosing both damage mods {Gale and Wrath) gives the additional benefit that each hailstone will do more damage. As not all the hail stones will hit small size (normal) mobs, the more damage each hailstone does the better if you plan to use it to kill normal mobs in addition to bosses.
- For hitting non-boss monsters more easily, the faster falling mod Momentum is very good. While it doesn't change the total damage inflicted, it ensures that the damage payload is delivered more quickly, giving enemies less time to move out of the way. At max level, drop speed will be tripled. Even without Momentum the drop frequency will gradually increase as Blizzard levels up.
- In order to improve the chance to hit target (non-boss) enemy the Sorceress should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of hail stones as they land.
- Slow-moving enemies, such as zombies, can be targeted directly. The ice storm will show centered on where you first click, but the hail stones will fall on where the enemy currently stands when they begin to first fall.
- Items with bonuses to Combat Art Range will increase the area of effect. This may be counterproductive for attempting to hit smaller targets however, as the hail stones will have larger empty spaces between where they hit.
Pros and Cons
Pros
- Multi-hit attack that can hit multiple enemies, or hit a big one and finish him off in one spell.
- Very good against bosses (all hail stones hit).
- One of the most powerful CAs in the game in terms of raw damage if modded for ice damage, physical damage and crits.
Cons
- Long regeneration time.
- Randomness of hail stones and small range of AoE make it hard to use on moving enemies that don't stay near the Sorceress.
Gallery
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