Difference between revisions of "Sacred 2:Grim Ward"
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*Enemies like to immediately re-cast their buffs if they are stripped. Each hit of Grim Ward will debuff them yet again, which can catch enemies in a loop of trying to recast their buff. | *Enemies like to immediately re-cast their buffs if they are stripped. Each hit of Grim Ward will debuff them yet again, which can catch enemies in a loop of trying to recast their buff. | ||
*To maximize the damage take the modifications '''Power - Dire - Perforate'''. Using Grim Ward for killing requires these modifications plus investment in War Cries Lore, Ancient Magic, Combat Discipline, and lots of Damage +X% gear. | *To maximize the damage take the modifications '''Power - Dire - Perforate'''. Using Grim Ward for killing requires these modifications plus investment in War Cries Lore, Ancient Magic, Combat Discipline, and lots of Damage +X% gear. | ||
− | *To maximize the debuffing effects take the modifications '''Hamstring - Kindle - Expose'''. These latter two debuffs increase enemy damage sensitivity (like [[Sacred 2:Damage Mitigation|Damage Mitigation]] in reverse. | + | *To maximize the debuffing effects take the modifications '''Hamstring - Kindle - Expose'''. These latter two debuffs increase enemy damage sensitivity (like [[Sacred 2:Damage Mitigation|Damage Mitigation]] in reverse). |
*Grim Ward duration gains 1 second every 10 levels. At combat art level 50 the duration will catch up with the cooldown, which means if regen times are kept low the Barbarian can begin to have two wards active at once. | *Grim Ward duration gains 1 second every 10 levels. At combat art level 50 the duration will catch up with the cooldown, which means if regen times are kept low the Barbarian can begin to have two wards active at once. | ||
Latest revision as of 20:36, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- War Cries Lore - increases damage, critical chance, casting speed, and allows for modification points.
- War Cries Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Ancient Magic - increases the damage and lowers opponent's resistances to its damage.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Grim Ward's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase the damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Grim Ward is intentionally designed with minuscule token damage. The projectiles mainly serve to inflict the various debuffs on enemies.
- The simultaneous shots along with the seeking and piercing behavior ensures that several enemies can be hit with each firing.
- The fear effect reapplies with each hit, meaning the enemy is often caught helplessly running back and forth, first one direction, then the other.
- Enemies like to immediately re-cast their buffs if they are stripped. Each hit of Grim Ward will debuff them yet again, which can catch enemies in a loop of trying to recast their buff.
- To maximize the damage take the modifications Power - Dire - Perforate. Using Grim Ward for killing requires these modifications plus investment in War Cries Lore, Ancient Magic, Combat Discipline, and lots of Damage +X% gear.
- To maximize the debuffing effects take the modifications Hamstring - Kindle - Expose. These latter two debuffs increase enemy damage sensitivity (like Damage Mitigation in reverse).
- Grim Ward duration gains 1 second every 10 levels. At combat art level 50 the duration will catch up with the cooldown, which means if regen times are kept low the Barbarian can begin to have two wards active at once.
Pros and Cons
Pros
- Renders most enemies fairly helpless unless they are immune to fear.
- Strips enemy buffs
- Reapplies its effects with every shot
Cons
- Extremely low damage make it very hard to actually kill enemies with it
Gallery
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