Difference between revisions of "Sacred 2:Cobalt Strike"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including damage over time to T-Energy creatures), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including damage over time to T-Energy creatures), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Cobalt Strike: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
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== Usage Strategies == | == Usage Strategies == | ||
* Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage. | * Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage. | ||
− | * By using the Chain and | + | |
+ | * By using the '''Chain Reaction''' and '''Explosion''' modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks. | * Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks. | ||
− | * Works well in clustered groups of enemies with the AoE (Explosion) mod. | + | * Works well in clustered groups of enemies with the AoE ('''Explosion''') mod. |
− | Cons | + | '''Cons''' |
* Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain. | * Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain. | ||
+ | * The additional Magic damage over time to T-Mutants is pretty low and mutants are very resistant to Magic damage in general. It won't do much to improve Cobalt Strike's usability against them. | ||
== Stats Chart == | == Stats Chart == | ||
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| 13.8/s | | 13.8/s | ||
|} | |} | ||
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==See Also== | ==See Also== | ||
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==Gallery== | ==Gallery== | ||
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Latest revision as of 20:33, 26 July 2023
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves combat art damage (including damage over time to T-Energy creatures), critical chance and casting speed, allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Cobalt Strike: Open Wounds and Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
- By using the Chain Reaction and Explosion modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.
Pros and Cons
Pros
- Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
- Works well in clustered groups of enemies with the AoE (Explosion) mod.
Cons
- Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain.
- The additional Magic damage over time to T-Mutants is pretty low and mutants are very resistant to Magic damage in general. It won't do much to improve Cobalt Strike's usability against them.
Stats Chart
This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.
Level | Damage | Damage over Time to T-Energy Creatures |
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1 | 44 - 44 | 10.1/s |
2 | 58 - 58 | 13.8/s |
See Also
Gallery
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