Difference between revisions of "Sacred 2:Shadow Step"
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_14.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_14.gif | ||
− | |The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away. | + | |The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away. |
|} | |} | ||
− | |||
{|width="100%" | {|width="100%" | ||
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Teleport Duration: 1.9 seconds (the High Elf can take no action and is | + | * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level. |
− | * Range: | + | * Range: 5 meters |
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100% | * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100% | ||
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds. |
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Phase Shift''' - Decreases the | + | * '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% reduction at CA level 1, 50% reduction at CA level 100, ~55.6% reduction at CA level 150) |
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance) | * '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance) | ||
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Vanish''' - The caster remains invisible for a brief period after the teleport. ( | + | * '''Vanish''' - The caster remains invisible for a brief period after the teleport. (4 sec + 0.02 sec per CA level) |
− | * '''Sanctuary''' - The caster is briefly invulnerable after the teleport. | + | * '''Sanctuary''' - The caster is briefly invulnerable after the teleport. 100% [[Sacred 2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage (4 sec + 0.02 sec per CA level) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Explosion''' - Inflicts damage while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage) | + | * '''Explosion''' - Inflicts [[Sacred 2:Area of Effect|AOE]] [[Sacred 2:Damage|damage]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage) |
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]]) | * '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]]) | ||
|} | |} | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
|} | |} | ||
− | |||
==Skills And Attributes== | ==Skills And Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the Explosion modification. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | + | |
+ | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Explosion''' modification. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | ||
+ | |||
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
− | |||
− | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves damage of the '''Explosion''' modification and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of the '''Explosion''' modification and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by the '''Explosion''' magic damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | *[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the Explosion modification. | + | |
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Explosion''' modification. | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
− | Basic utility CA for exploring, escaping enemies, and reaching areas quickly. | + | *Basic utility CA for exploring, escaping enemies, and reaching areas quickly. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Decent buffs and protection to aid in escapes |
− | * | + | *Allows quick transports for lazy characters |
− | Cons | + | *Can be used for jumping over obstacles and terrain |
− | * | + | '''Cons''' |
− | *. | + | *Short range that never increases. |
+ | *Has a long cooldown (unless '''Phase Shift''' is picked). | ||
+ | |||
+ | == Note == | ||
+ | It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod) | ||
+ | <br> | ||
+ | It is still possible to teleport while rooted, but without the '''Escape''' mod, the High Elf will still be rooted in place at the destination point. | ||
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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| 1.8s | | 1.8s | ||
|} | |} | ||
− | + | *Teleport duration (the time it takes to actually arrive at the target location) is 2 * (1000/1000 + CA level*50) seconds. | |
− | + | *The radius of the stun and Magic damage from the '''Explosion''' mod is static and does not increase with CA level. The only way to increase it is with Combat Art Range bonuses on gear. | |
==See Also== | ==See Also== | ||
*[[Sacred 2:High Elf|High Elf]] | *[[Sacred 2:High Elf|High Elf]] | ||
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==Gallery== | ==Gallery== | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 14:14, 3 October 2023
Modifications
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|
Skills And Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves damage and critical chance of the Explosion modification. Improves casting speed and allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by the Explosion magic damage.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the Explosion modification.
- Stamina will lower regeneration time.
Usage Strategies
- Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
Pros and Cons
Pros
- Decent buffs and protection to aid in escapes
- Allows quick transports for lazy characters
- Can be used for jumping over obstacles and terrain
Cons
- Short range that never increases.
- Has a long cooldown (unless Phase Shift is picked).
Note
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
It is still possible to teleport while rooted, but without the Escape mod, the High Elf will still be rooted in place at the destination point.
Stats Chart
Level | Cooldown | Regeneration | Total Time | Teleport Duration |
---|---|---|---|---|
1 | 15.0s | 1.3s | 16.3s | 1.9s |
2 | 15.0s | 1.7s | 16.7s | 1.8s |
- Teleport duration (the time it takes to actually arrive at the target location) is 2 * (1000/1000 + CA level*50) seconds.
- The radius of the stun and Magic damage from the Explosion mod is static and does not increase with CA level. The only way to increase it is with Combat Art Range bonuses on gear.
See Also
Gallery
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