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− | __TOC__
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| {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} | | {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} |
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| {| | | {| |
− | |valign="top" width="45%" style="padding-right:10px;"| | + | |valign="top" width="50%" style="padding-right:10px;"| |
− | =Transformations= | + | == Transformations == |
| | | |
| + | == [[Battle Daemon]] / [[Assail]] == |
| + | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png |
| | | |
| + | '''Battle Daemon''' |
| + | :The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased. |
| | | |
| + | '''Assail''' |
| + | :In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent. |
| | | |
− | == [[Sacred:Soaring Daemon|Soaring Daemon / Descent]] == | + | == [[Sacred:Soaring Daemon|Soaring Daemon]] / [[Descent]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png |
| | | |
− | <b>Soaring Daemon</b>
| + | '''Soaring Daemon''' |
− | <br>
| + | :In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. |
− | In this form, the Daemon can fly for a short period of time and her speed | |
− | is increased. Her defense also increases, however, she will be more | |
− | susceptible to ranged weapons and to special effects against soaring | |
− | opponents.<br> | |
− | <b>Descent</b><br>
| |
− | In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
| |
− | an opponent, inflicting severe damage. Nearby opponents may also
| |
− | sustain slight damage as a bonus.
| |
| | | |
− | ----
| + | '''Descent''' |
− | | + | :In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus. |
− | Unlike the other [[Daemon]] forms, [[Descent]] "breaks" [[Soaring Daemon]].
| |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Soaring Daemon lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
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− | |class="cellborderth"| 100
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− | |class="cellborderth"| 150
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− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Defense
| |
− | |class="cellborder"| 15%
| |
− | |class="cellborder"| 260%
| |
− | |class="cellborder"| 510%
| |
− | |class="cellborder"| 760%
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− | |class="cellborder"| 1010%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Speed
| |
− | |class="cellborder"| +10
| |
− | |class="cellborder"| +108
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− | |class="cellborder"| +208
| |
− | |class="cellborder"| +308
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− | |class="cellborder"| +408
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
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− | |class="cellborder"| 30s
| |
− | |class="cellborder"| 79s
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− | |class="cellborder"| 129s
| |
− | |class="cellborder"| 179s
| |
− | |class="cellborder"| 180s
| |
− | |}
| |
− | | |
− | | |
− | == [[Battle Daemon]] / [[Assail]]==
| |
− | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
| |
− | | |
− | <b>Battle Daemon</b><br>
| |
− | The Daemon changes into a Battle Daemon. In this form, she has white
| |
− | particle hair and a shimmering white aura. Physical damage and
| |
− | resistance are greatly increased.<br>
| |
− | <b>Assail</b><br>
| |
− | In the form of a Battle Daemon the Daemon carries out a quick series of | |
− | attacks on an opponent.
| |
− | | |
− | <b>Damage Type(s): % Bonus to Physical
| |
− | | |
− | Resistance Type(s): Physical</b>
| |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Battle Daemon lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
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− | |class="cellborderth"| 100
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− | |class="cellborderth"| 150
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− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Attack
| |
− | |class="cellborder"| 19%
| |
− | |class="cellborder"| 264%
| |
− | |class="cellborder"| 514%
| |
− | |class="cellborder"| 764%
| |
− | |class="cellborder"| 1014%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Physical Damage
| |
− | |class="cellborder"| +19%
| |
− | |class="cellborder"| +264%
| |
− | |class="cellborder"| +514%
| |
− | |class="cellborder"| +764%
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− | |class="cellborder"| +1014%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Physical Resistance
| |
− | |class="cellborder"| +30
| |
− | |class="cellborder"| +1010
| |
− | |class="cellborder"| +2010
| |
− | |class="cellborder"| +3010
| |
− | |class="cellborder"| +4010
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 94s
| |
− | |class="cellborder"| 144s
| |
− | |class="cellborder"| 180s
| |
− | |class="cellborder"| 180s
| |
− | |}
| |
− | | |
− | | |
− | <b>Assail</b><br>
| |
− | In the form of a Battle Daemon the Daemon carries out a series of
| |
− | attacks on an opponent. The attacks are pretty slow but the target is automatically switched if the opponent dies.
| |
| | | |
| == [[Fire Daemon]] / [[Wall of Flames]]== | | == [[Fire Daemon]] / [[Wall of Flames]]== |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/fire.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/fire.png |
| | | |
− | <b>Fire Daemon</b><br>
| + | '''Fire Daemon''' |
− | This form is indicated by a red aura with red particle hair. Whenever the | + | :This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage. |
− | Daemon takes this form, she has increased resistance to fire and some of | |
− | the physical damage is converted into fire damage.<br> | |
− | <b>Wall of Flames</b><br>
| |
− | As a Fire Daemon, this Combat Art transforms into a ball of fire that
| |
− | bursts open upon impact and covers an area with blazing fire.
| |
− | | |
− | <b>Damage Type(s): % Converted to Fire
| |
− | | |
− | Resistance Type(s): Fire</b>
| |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Fire Daemon lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
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− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Physical to fire damage
| |
− | |class="cellborder"| 12%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Fire Resistance
| |
− | |class="cellborder"| +30
| |
− | |class="cellborder"| +1010
| |
− | |class="cellborder"| +2010
| |
− | |class="cellborder"| +3010
| |
− | |class="cellborder"| +4010
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 94s
| |
− | |class="cellborder"| 180s
| |
− | |class="cellborder"| 180s
| |
− | |class="cellborder"| 180s
| |
− | |}
| |
| | | |
| + | '''Wall of Flames''' |
| + | :As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire. |
| | | |
| == [[Poison Daemon]] / [[Poison Ring]] == | | == [[Poison Daemon]] / [[Poison Ring]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/poison.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/poison.png |
| | | |
− | <b>Poison Daemon</b><br>
| + | '''Poison Daemon''' |
− | The Daemon changes into a Poison Daemon, as indicated by green | + | :The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage. |
− | particle hair and aura. While the Daemon is in this form, she has | |
− | increased poison resistance and some of the physical damage is | |
− | converted into poison damage.<br> | |
− | <b>Poison Ring</b><br>
| |
− | A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
| |
− | opponents that are hit by it are poisoned. Although the cloud dissolves
| |
− | quickly, the poison effect lingers on.
| |
− | | |
− | <b>Damage Type(s): % Converted to Poison
| |
− | | |
− | Resistance Type(s): Poison</b>
| |
− | | |
− | ----
| |
− | | |
− | [[Poison Ring]] damage is augmented through Weapon Lore
| |
| | | |
− | A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out. | + | '''Poison Ring''' |
| + | :A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on. |
| | | |
− | {| width="400px" cellspacing="0"
| + | == [[Energy Daemon]] / [[Charged Bolts]] == |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Poison Daemon lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
| |
− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Physical to Poison damage
| |
− | |class="cellborder"| 12%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Poison Resistance
| |
− | |class="cellborder"| +30
| |
− | |class="cellborder"| +1010
| |
− | |class="cellborder"| +2010
| |
− | |class="cellborder"| +3010
| |
− | |class="cellborder"| +4010
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 94s
| |
− | |class="cellborder"| 180s
| |
− | |class="cellborder"| 180s
| |
− | |class="cellborder"| 180s
| |
− | |}
| |
− | | |
− | | |
− | | |
− | == [[Energy Daemon]] / [[Charged Bolts]]== | |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.png |
| | | |
− | <b>Energy Daemon</b><br>
| + | '''Energy Daemon''' |
− | Blue particle hair and a blue aura surrounding the equipment indicate the | + | :Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage. |
− | form of an Energy Daemon. In this form, resistance to magic is greatly | |
− | increased and some of the physical damage is converted to magical | |
− | damage.<br> | |
− | <b>Charged Bolts</b><br>
| |
− | The Energy Daemon hurls several Charged Bolts forward in a spreading
| |
− | pattern. The higher the Combat Art level, the greater the number of
| |
− | bolts.
| |
− | | |
− | <b>Damage Type(s): % Converted to Magic
| |
− | | |
− | Resistance Type(s): Magic</b>
| |
| | | |
− | {| width="400px" cellspacing="0"
| + | '''Charged Bolts''' |
− | |-align="center"
| + | :The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts. |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Energy Daemon lvl
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− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
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− | |class="cellborderth"| 100
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− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Physical to Magic damage
| |
− | |class="cellborder"| 12%
| |
− | |class="cellborder"| 99%
| |
− | |class="cellborder"| 99%
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− | |class="cellborder"| 99%
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− | |class="cellborder"| 99%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Magic Resistance
| |
− | |class="cellborder"| +30
| |
− | |class="cellborder"| +1010
| |
− | |class="cellborder"| +2010
| |
− | |class="cellborder"| +3010
| |
− | |class="cellborder"| +4010
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 94s
| |
− | |class="cellborder"| 144s
| |
− | |class="cellborder"| 180s
| |
− | |class="cellborder"| 180s
| |
− | |}
| |
| | | |
| |class="cellborderth" style="background:transparent;" width="3px"| | | |class="cellborderth" style="background:transparent;" width="3px"| |
− | | + | |valign="top" width="50%" style="padding-left:10px;"| |
− | |valign="top" width="55%" style="padding-left:10px;"| | + | == Hell Magic == |
− | =Hell Magic= | |
− | | |
− | | |
− | | |
− | | |
| == [[Blazing Disc]] == | | == [[Blazing Disc]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png |
| | | |
− | The Daemon hurls a flaming disc that circles opponents, hindering and | + | The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. |
− | damaging them. If no living enemies are in range, the disc returns to the | |
− | Daemon and attacks again when an enemy approaches. | |
− | | |
− | <b>Damage Type(s): Physical, Fire</b>
| |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Blazing Disc lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
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− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Damage (physical/fire)
| |
− | |class="cellborder"| 66<br />(32/34)
| |
− | |class="cellborder"| 2029 <br />(948/1081)
| |
− | |class="cellborder"| 4033 <br />(1883/2150)
| |
− | |class="cellborder"| 6036 <br />(2818/3218)
| |
− | |class="cellborder"| 8040 <br />(3753/4287)
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 25s
| |
− | |class="cellborder"| 60s
| |
− | |class="cellborder"| 60s
| |
− | |class="cellborder"| 60s
| |
− | |class="cellborder"| 60s
| |
− | |}
| |
− | | |
− | | |
| | | |
| == [[Call of Death]] == | | == [[Call of Death]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png |
| | | |
− | This magic spell draws the souls of the dead into the Daemons weapon. | + | This magic spell draws the souls of the dead into the Daemon's weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. |
− | The current weapon becomes more charged with every soul and thus | |
− | inflicts additional damage. This effect will decrease if the weapon is not fed | |
− | fresh souls. | |
− | | |
− | The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells.
| |
− | | |
− | <b>Damage Type(s): % Additional Damage</b>
| |
− | | |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Call of Death lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
| |
− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Max Damage bonus
| |
− | |class="cellborder"| 3%
| |
− | |class="cellborder"| 6%
| |
− | |class="cellborder"| 6%
| |
− | |class="cellborder"| 6%
| |
− | |class="cellborder"| 6%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 25s
| |
− | |class="cellborder"| 60s
| |
− | |class="cellborder"| 60s
| |
− | |class="cellborder"| 60s
| |
− | |class="cellborder"| 60s
| |
− | |}
| |
| | | |
| == [[Infernal Power]] == | | == [[Infernal Power]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/infernalpower.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/infernalpower.png |
| | | |
− | For a short time, the Daemon's weapon and shield are on fire. This greatly | + | For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. |
− | increases the attack value with opponents suffering additional fire damage. | |
− | | |
− | The % bonus fire damage is applied to all fire damage you do, regardless of the source (melee/ranged/spells), so it is a useful way to increase the damage yoru spells do, if they do fire damage. However, sometimes Infernal Power can cause a display bug which reduces the frames-per-second to very low (single digit) numbers, this is usually "fixed" by swapping to a different weapon set, then swapping back.
| |
− | | |
− | <b>Damage Type(s): Fire, % Additional Fire Damage</b>
| |
− | | |
− | {|width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Infernal Power lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
| |
− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Attack
| |
− | |class="cellborder"| 40%
| |
− | |class="cellborder"| 1020%
| |
− | |class="cellborder"| 2020%
| |
− | |class="cellborder"| 3020%
| |
− | |class="cellborder"| 4020%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Damage (fire)
| |
− | |class="cellborder"| 13(13)
| |
− | |class="cellborder"| 144(144)
| |
− | |class="cellborder"| 277(277)
| |
− | |class="cellborder"| 411(411)
| |
− | |class="cellborder"| 544(544)
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Fire damage
| |
− | |class="cellborder"| +35%
| |
− | |class="cellborder"| +275%
| |
− | |class="cellborder"| +525%
| |
− | |class="cellborder"| +775%
| |
− | |class="cellborder"| +1025%
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 30s
| |
− | |class="cellborder"| 79s
| |
− | |class="cellborder"| 144s
| |
− | |class="cellborder"| 90s
| |
− | |class="cellborder"| 90s
| |
− | |}
| |
| | | |
| == [[Hell Sphere]] == | | == [[Hell Sphere]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png |
| | | |
− | The Daemon conjures up a ball of flames that fires a long-range stream of | + | The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon's senses. |
− | ire against all enemies surrounding her. To do so, the Hell Sphere must
| |
− | avail itself of the Daemons senses. | |
− | | |
− | As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
| |
− | | |
− | <b>Damage Type(s): Fire, Magic</b>
| |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
| |
− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Damage<br />(fire/magic)
| |
− | |class="cellborder"| 68<br />(34/34)
| |
− | |class="cellborder"| 1378 <br />(689/689)
| |
− | |class="cellborder"| 2712 <br />(1356/1356)
| |
− | |class="cellborder"| 4048 <br />(2024/2024)
| |
− | |class="cellborder"| 5384 <br />(2692/2692)
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 25s
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 45s
| |
− | |}
| |
| | | |
| == [[Tentacles]] == | | == [[Tentacles]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/tentacles.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/tentacles.png |
| | | |
− | Tentacles grow from the corpses of opponents killed while this aura was
| + | While the aura is active, tentacles grow up from the ground when an opponent is killed, dealing both poison and magic damages to nearby enemies. The corpses of the victims are dilacerated. |
− | active. These attack any enemy approaching, sucking the life out of them.
| |
− | | |
− | <b>Damage Type(s): Magic, Poison</b>
| |
− | | |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
| |
− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Damage<br />(magic/poison)
| |
− | |class="cellborder"| 26<br />(8/18)
| |
− | |class="cellborder"| 549<br />(138/411)
| |
− | |class="cellborder"| 1084<br />(272/812)
| |
− | |class="cellborder"| 1618<br />(406/1212)
| |
− | |class="cellborder"| 2152<br />(539/1613)
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Tentacles Duration
| |
− | |class="cellborder"| 10s
| |
− | |class="cellborder"| 10s
| |
− | |class="cellborder"| 10s
| |
− | |class="cellborder"| 10s
| |
− | |class="cellborder"| 10s
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Aura Duration
| |
− | |class="cellborder"| 45s
| |
− | |class="cellborder"| 90s
| |
− | |class="cellborder"| 90s
| |
− | |class="cellborder"| 90s
| |
− | |class="cellborder"| 90s
| |
− | |}
| |
− | | |
− | | |
| | | |
| == [[Abysmal Choir]] == | | == [[Abysmal Choir]] == |
| http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png | | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png |
| | | |
− | The Abysmal Choir of hell serves to confuse the Daemons enemies. All | + | The Abysmal Choir of hell serves to confuse the Daemon's enemies. All opponents within range are slightly injured and slowed down. |
− | opponents within range are slightly injured and slowed down. | |
| | | |
− | The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level.
| + | == [[Dread]] == |
| + | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/dread.png |
| | | |
− | <b>Damage Type(s): Physical, Magic</b>
| + | A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the |
− | | + | ground. |
− | {| width="400px" cellspacing="0"
| |
− | |-align="center"
| |
− | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Abysmal Choir lvl
| |
− | |class="cellborderth"| 1
| |
− | |class="cellborderth"| 50
| |
− | |class="cellborderth"| 100
| |
− | |class="cellborderth"| 150
| |
− | |class="cellborderth"| 200
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"| Damage<br />(physical/magic)
| |
− | |class="cellborder"| 32<br />(16/16)
| |
− | |class="cellborder"| 816<br />(408/408)
| |
− | |class="cellborder"| 1618 <br />(809/809)
| |
− | |class="cellborder"| 2040 <br />(1210/1210)
| |
− | |class="cellborder"| 3210 <br />(1610/1610)
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Slowdown<br />(vs. lvl)
| |
− | |class="cellborder"| 100%<br />(75)
| |
− | |class="cellborder"| 50%<br />(75)
| |
− | |class="cellborder"| 50%<br />(75)
| |
− | |class="cellborder"| 50%<br />(75)
| |
− | |class="cellborder"| 50%<br />(75)
| |
− | |-align="center"
| |
− | |class="cellborderlc" align="left"|Duration
| |
− | |class="cellborder"| 20s
| |
− | |class="cellborder"| 30s
| |
− | |class="cellborder"| 30s
| |
− | |class="cellborder"| 30s
| |
− | |class="cellborder"| 30s
| |
− | |}
| |
− | | |
− | | |
− | == [[Dread]] ==
| |
| | | |
− | {{:Dread}}
| + | [[Category:Combat Arts|*]] |
− | |}
| |
− | [[Category: Combat Arts]] | |