Difference between revisions of "Sacred 2:Combat Discipline"
Jump to navigation
Jump to search
(new tables) |
(Remove ambiguous note) |
||
(24 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Languages}} | ||
__NOTOC__ | __NOTOC__ | ||
+ | |||
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== | ||
− | |||
− | |||
− | |||
+ | <blockquote><i> | ||
+ | Up to three combat arts can be combined and the combat arts in combos regenerate faster. Slightly increases the damage of all combat arts. | ||
+ | * Regeneration Time -10.0% | ||
+ | * Damage +X | ||
+ | </i></blockquote> | ||
+ | |||
+ | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline Mastery'''=== | ||
+ | |||
+ | <blockquote><i> | ||
+ | Up to four combat arts can be combined and the combat arts in combos regenerate even faster. Increases the damage of all combat arts. | ||
+ | * Regeneration Time -20.0% | ||
+ | * Damage +X | ||
+ | </i></blockquote> | ||
+ | |||
+ | === Damage +X === | ||
+ | * Affects all [[Sacred 2:Combat Arts|combat arts]], including [[Sacred 2:Buff|buffs]]. The combat arts do not need to be placed in a [[Sacred 2:Combo|combo]] to benefit. | ||
+ | * It is actually a percentage, not a fixed value. To get the value of the percentage, divide by 10. For example, at skill level 75 the value is shown as +1356, but the actual percentage is +135.6%. | ||
+ | * Stacks additively with all other percentage bonuses. | ||
+ | |||
+ | === Regeneration Time +X% === | ||
+ | * Affects only [[Sacred 2:Combat Arts|combat arts]] that are placed in a combo. | ||
+ | * The value is constant - it does not change with the skill level. | ||
+ | |||
+ | === How to calculate the values for a given skill level === | ||
+ | See this page: [[Sacred 2:Combat Discipline - formulas and tables|Combat Discipline - formulas and tables]] | ||
+ | |||
+ | === Tooltip values === | ||
{|class="skills" width="90%" cellspacing="0" | {|class="skills" width="90%" cellspacing="0" | ||
Line 18: | Line 44: | ||
<center>{{titlebar|C09709|[[/Full Chart|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Chart|Click here to see the full table]]}}</center> | ||
+ | === Notes === | ||
+ | * Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits. | ||
− | + | * The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]). | |
− | * | + | ** The above statement is misleading. The damage bonus from Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of +816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Combat Discipline | ||
− | |||
− | + | *'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]]. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the [[Sacred 2:Combo|combo]] page for details. | |
− | * | ||
− | |||
− | * | + | ===See Also=== |
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 15:42, 29 November 2024
Combat Discipline
Up to three combat arts can be combined and the combat arts in combos regenerate faster. Slightly increases the damage of all combat arts.
- Regeneration Time -10.0%
- Damage +X
Combat Discipline Mastery
Up to four combat arts can be combined and the combat arts in combos regenerate even faster. Increases the damage of all combat arts.
- Regeneration Time -20.0%
- Damage +X
Damage +X
- Affects all combat arts, including buffs. The combat arts do not need to be placed in a combo to benefit.
- It is actually a percentage, not a fixed value. To get the value of the percentage, divide by 10. For example, at skill level 75 the value is shown as +1356, but the actual percentage is +135.6%.
- Stacks additively with all other percentage bonuses.
Regeneration Time +X%
- Affects only combat arts that are placed in a combo.
- The value is constant - it does not change with the skill level.
How to calculate the values for a given skill level
See this page: Combat Discipline - formulas and tables
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage: | 74 | 313 | 537 | 726 | 889 | 1030 | 1153 | 1261 | 1301 | 1356 | 1464 | 1658 | 1829 | 1981 | 2116 | 2238 | 2348 | 2494 | 2621 | 2734 | 2833 |
Notes
- Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
- The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
- The above statement is misleading. The damage bonus from Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of +816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline.
- Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.