Difference between revisions of "Sacred 2:Combat Discipline"

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=== Notes ===
 
=== Notes ===
* Regeneration time bonus stacks with [[Sacred 2:Concentration|Concentration]] skill bonus.
 
 
 
* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
 
* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  
 
* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
 
* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
** The above statement is misleading. The damage bonus of Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of 816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline.
+
** The above statement is misleading. The damage bonus from Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of +816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline.
  
 
*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]].  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.
 
*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]].  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.

Latest revision as of 15:42, 29 November 2024


combatdiscipline.gif Combat Discipline

Up to three combat arts can be combined and the combat arts in combos regenerate faster. Slightly increases the damage of all combat arts.

  • Regeneration Time -10.0%
  • Damage +X

combatdiscipline.gif Combat Discipline Mastery

Up to four combat arts can be combined and the combat arts in combos regenerate even faster. Increases the damage of all combat arts.

  • Regeneration Time -20.0%
  • Damage +X

Damage +X

  • Affects all combat arts, including buffs. The combat arts do not need to be placed in a combo to benefit.
  • It is actually a percentage, not a fixed value. To get the value of the percentage, divide by 10. For example, at skill level 75 the value is shown as +1356, but the actual percentage is +135.6%.
  • Stacks additively with all other percentage bonuses.

Regeneration Time +X%

  • Affects only combat arts that are placed in a combo.
  • The value is constant - it does not change with the skill level.

How to calculate the values for a given skill level

See this page: Combat Discipline - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


lsTitle.png
rsTitle.png

Notes

  • Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  • The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
    • The above statement is misleading. The damage bonus from Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of +816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline.
  • Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.

See Also