Difference between revisions of "Sacred 2:Combat Discipline"
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=== Notes === | === Notes === | ||
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* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits. | * Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits. | ||
* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]). | * The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]). | ||
− | ** The above statement is misleading. The damage bonus | + | ** The above statement is misleading. The damage bonus from Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of +816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline. |
*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]]. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the [[Sacred 2:Combo|combo]] page for details. | *'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]]. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the [[Sacred 2:Combo|combo]] page for details. |
Latest revision as of 15:42, 29 November 2024
Combat Discipline
Up to three combat arts can be combined and the combat arts in combos regenerate faster. Slightly increases the damage of all combat arts.
- Regeneration Time -10.0%
- Damage +X
Combat Discipline Mastery
Up to four combat arts can be combined and the combat arts in combos regenerate even faster. Increases the damage of all combat arts.
- Regeneration Time -20.0%
- Damage +X
Damage +X
- Affects all combat arts, including buffs. The combat arts do not need to be placed in a combo to benefit.
- It is actually a percentage, not a fixed value. To get the value of the percentage, divide by 10. For example, at skill level 75 the value is shown as +1356, but the actual percentage is +135.6%.
- Stacks additively with all other percentage bonuses.
Regeneration Time +X%
- Affects only combat arts that are placed in a combo.
- The value is constant - it does not change with the skill level.
How to calculate the values for a given skill level
See this page: Combat Discipline - formulas and tables
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage: | 74 | 313 | 537 | 726 | 889 | 1030 | 1153 | 1261 | 1301 | 1356 | 1464 | 1658 | 1829 | 1981 | 2116 | 2238 | 2348 | 2494 | 2621 | 2734 | 2833 |
Notes
- Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
- The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
- The above statement is misleading. The damage bonus from Combat Discipline stacks additively with all other percentage bonuses and affects all combat arts equally. The reason why weapon-based combat arts seem less affected is because they have a built-in scaling percentage bonus to their damage, which can become quite high (for example, Pelting Strikes at level 98 has a percentage bonus of +816%). Therefore, any additional percentage bonuses will seem less effective, not just the one from Combat Discipline.
- Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.