Difference between revisions of "Sacred 2:Concentration"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif Concentration===
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{{Languages}}
Gives an additional buff slot and improves regeneration for all Combat Arts.
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__NOTOC__
  
* Regeneration Time -%
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===http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif '''Concentration'''===
* Active Buffs +1
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Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to maintain two [[Sacred 2:Buff|Buffs]] simultaneously.
  
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]] / [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X%
 +
* Total Active Buffs: 2
  
====Mastery====
+
 
At Level 75 Concentration will significantly decrease regeneration time of all Combat Arts.  Also grants the ability to maintain up to 3 buffs simultaneously.
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Regeneration Time / Regeneration Penalty From Buffs, -%
 +
|4,6||17,2||26,3||32,6||37,1||40,6||43,4||45,6||46,4||'''47,4'''||49,3||52,4||54,9||56,9||58,5||59,8||61||62,4||63,5||64,5||65,3
 +
|}
  
  
====Breakpoints====
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<center>{{titlebar|C09709|[[Sacred 2:Concentration/Full Table|Click here to see the full table]]}}</center>
* Unlocks the second buff slot while Combat Discipline is below level 75.
 
* Unlocks the third buff slot while Combat Discipline is over level 75.
 
  
* The regeneration time bonus is increased in steps as shown in the table below:
 
  
 +
===[[Sacred 2:Skill Mastery|Mastery]]===
 +
* At Level 75 Concentration will significantly decrease regeneration time of all Combat Arts and Regeneration Penalty from Buffs.
  
{|cellspacing="0"
+
* Grants the ability to maintain up to 3 buffs simultaneously.
|-align="center"
+
 
|class="cellborderth" width="105px" align="left"| Skill level
+
 
|class="cellborderth" width="40px"| 1
+
===Breakpoints===
|class="cellborderth" width="40px"| 2
+
* The regeneration time bonus is increased in steps as shown in the [[/Full Table|Concentration full table]]
|class="cellborderth" width="40px"| 3
+
 
|class="cellborderth" width="40px"| 4
+
 
|class="cellborderth" width="40px"| 5
+
The '''regeneration bonus''' at a given skill level x is given fairly precisely by the following formulas:
|class="cellborderth" width="40px"| 6
+
* '''66.6'''*(x+1.44)/(x+34.3) Pre-Mastery
|class="cellborderth" width="40px"| 7
+
* '''74.8'''*(x-33.2)/(x-9.0) Mastery
|class="cellborderth" width="40px"| 8
+
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
|class="cellborderth" width="40px"| 9
+
 
|class="cellborderth" width="40px"| 10
+
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
|class="cellborderth" width="40px"| 11
+
 
|class="cellborderth" width="40px"| 12
+
74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = '''47.37'''
|class="cellborderth" width="40px"| 13
+
 
|class="cellborderth" width="40px"| 14
+
This value compared with the table value is a good example of the precision the formulas offer.
|class="cellborderth" width="40px"| 15
+
 
|class="cellborderth" width="40px"| 16
+
 
|class="cellborderth" width="40px"| 17
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===See Also===
|class="cellborderth" width="40px"| 18
+
----
|class="cellborderth" width="40px"| 19
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*[[Sacred 2:Skills|Skills]]
|class="cellborderth" width="40px"| 20
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*[[Sacred 2:Combat Arts|Combat Arts]]
|-align="center"
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*[[Sacred 2:Items|Items]]
|class="cellborderlc" align="left"|Damage bonus:  
+
*[[Sacred 2:Item Modifiers|Item Modifiers]]
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+
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]
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|class="cellborderth" style="border-style:solid;border-top-width:0px;" align="left"| Skill level
 
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|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
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|-align="center"
 
|class="cellborderth" style="border-style:solid;border-top-width:0px;" align="left"| Skill level  
 
|class="cellborderth"| 41
 
|class="cellborderth"| 42
 
|class="cellborderth"| 43
 
|class="cellborderth"| 44
 
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|class="cellborderth"| 46
 
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|class="cellborderth"| 56
 
|class="cellborderth"| 57
 
|class="cellborderth"| 58
 
|class="cellborderth"| 59
 
|class="cellborderth"| 60
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
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|-align="center"
 
|class="cellborderth" style="border-style:solid;border-top-width:0px;" align="left"| Skill level  
 
|class="cellborderth"| 61
 
|class="cellborderth"| 62
 
|class="cellborderth"| 63
 
|class="cellborderth"| 64
 
|class="cellborderth"| 65
 
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|class="cellborderth"| 75
 
|class="cellborderth"| 76
 
|class="cellborderth"| 77
 
|class="cellborderth"| 78
 
|class="cellborderth"| 79
 
|class="cellborderth"| 80
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
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|-align="center"
 
|class="cellborderth" style="border-style:solid;border-top-width:0px;" align="left"| Skill level
 
|class="cellborderth"| 81
 
|class="cellborderth"| 82
 
|class="cellborderth"| 83
 
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|class="cellborderth"| 97
 
|class="cellborderth"| 98
 
|class="cellborderth"| 99
 
|class="cellborderth"| 100
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
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|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 101
 
|class="cellborderth" width="40px"| 102
 
|class="cellborderth" width="40px"| 103
 
|class="cellborderth" width="40px"| 104
 
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|class="cellborderth" width="40px"| 116
 
|class="cellborderth" width="40px"| 117
 
|class="cellborderth" width="40px"| 118
 
|class="cellborderth" width="40px"| 119
 
|class="cellborderth" width="40px"| 120
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
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|class="cellborder"| ...
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 121
 
|class="cellborderth" width="40px"| 122
 
|class="cellborderth" width="40px"| 123
 
|class="cellborderth" width="40px"| 124
 
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|class="cellborderth" width="40px"| 138
 
|class="cellborderth" width="40px"| 139
 
|class="cellborderth" width="40px"| 140
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
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|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 141
 
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|class="cellborderth" width="40px"| 159
 
|class="cellborderth" width="40px"| 160
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
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|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 161
 
|class="cellborderth" width="40px"| 162
 
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|class="cellborderth" width="40px"| 179
 
|class="cellborderth" width="40px"| 180
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
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|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 181
 
|class="cellborderth" width="40px"| 182
 
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|class="cellborderth" width="40px"| 199
 
|class="cellborderth" width="40px"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
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|class="cellborder"| ...
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 201
 
|class="cellborderth" width="40px"| 202
 
|class="cellborderth" width="40px"| 203
 
|class="cellborderth" width="40px"| 204
 
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|class="cellborderth" width="40px"| 217
 
|class="cellborderth" width="40px"| 218
 
|class="cellborderth" width="40px"| 219
 
|class="cellborderth" width="40px"| 220
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| ...
 
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|class="cellborder"| ...
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 221
 
|class="cellborderth" width="40px"| 222
 
|class="cellborderth" width="40px"| 223
 
|class="cellborderth" width="40px"| 224
 
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|class="cellborderth" width="40px"| 239
 
|class="cellborderth" width="40px"| 240
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| ...
 
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|}
 

Latest revision as of 05:46, 6 May 2014


concentration.gif Concentration

Improves regeneration for all Combat Arts and grants the ability to maintain two Buffs simultaneously.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration Time / Regeneration Penalty From Buffs, -% 4,6 17,2 26,3 32,6 37,1 40,6 43,4 45,6 46,4 47,4 49,3 52,4 54,9 56,9 58,5 59,8 61 62,4 63,5 64,5 65,3


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Concentration will significantly decrease regeneration time of all Combat Arts and Regeneration Penalty from Buffs.
  • Grants the ability to maintain up to 3 buffs simultaneously.


Breakpoints


The regeneration bonus at a given skill level x is given fairly precisely by the following formulas:

  • 66.6*(x+1.44)/(x+34.3) Pre-Mastery
  • 74.8*(x-33.2)/(x-9.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have

74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = 47.37

This value compared with the table value is a good example of the precision the formulas offer.


See Also