Difference between revisions of "Sacred 2:Combat Discipline"
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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== | ||
− | + | Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo. | |
+ | |||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] -10% | ||
+ | * [[Sacred 2:Damage|Damage]] +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage) | ||
+ | |||
+ | |||
+ | {|class="skills" width="90%" cellspacing="0" | ||
+ | |-class="skillsth" align="center" | ||
+ | |width="105px" align="left"| Skill level | ||
+ | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Damage: | ||
+ | |74||313||537||726||889||1030||1153||1261||1301||'''1356'''||1464||1658||1829||1981||2116||2238||2348||2494||2621||2734||2833 | ||
+ | |} | ||
− | |||
− | |||
+ | <center>{{titlebar|C09709|[[/Full Chart|Click here to see the full table]]}}</center> | ||
− | === | + | |
− | * At Level 75 Combat | + | ===[[Sacred 2:Skill Mastery|Mastery]]=== |
+ | * At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo. | ||
* Regeneration Time -20% | * Regeneration Time -20% | ||
− | * The increase in damage decreases until level 75 is reached, ''after which the increase in damage | + | * The increase in damage per skill level decreases until level 75 is reached, ''after which the increase in damage jumps up and increases by a significant amount per level of this skill.'' |
− | |||
− | |||
− | * | + | ===Properties=== |
+ | * Regeneration time bonus stacks with [[Sacred 2:Concentration|Concentration]] skill bonus. | ||
− | * Combat Discipline | + | * Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits. |
+ | * Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%). | ||
− | + | * The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]). | |
+ | |||
+ | *'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]]. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the [[Sacred 2:Combo|combo]] page for details. | ||
+ | |||
+ | |||
+ | ===Breakpoints=== | ||
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline | * Regeneration time bonus is fixed at -10% below level 75 Combat Discipline | ||
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline | * Regeneration time bonus is fixed at -20% above level 75 Combat Discipline | ||
− | * The damage bonus is increased in steps as shown in the table | + | * The damage bonus is increased in steps as shown in the '''[[/Full Chart|Combat Discipline Full Chart]]''' |
+ | |||
+ | |||
+ | The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''3000'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''4500'''*(x-32.5)/(x+66) Mastery | ||
+ | The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | ||
+ | |||
+ | As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have | ||
+ | |||
+ | 4500*(75-32.5)/(75+66) = 4500*42.5/141 = '''1356.4''' | ||
+ | |||
+ | This value compared with the table value is a good example of the precision the formulas offer. | ||
− | + | ===See Also=== | |
− | + | ---- | |
− | + | *[[Sacred 2:Skills|Skills]] | |
− | + | *[[Sacred 2:Combat Arts|Combat Arts]] | |
− | + | *[[Sacred 2:Items|Items]] | |
− | + | *[[Sacred 2:Item Modifiers|Item Modifiers]] | |
− | + | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] | |
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Latest revision as of 21:25, 21 February 2016
Combat Discipline
Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
- Regeneration Time -10%
- Damage +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage: | 74 | 313 | 537 | 726 | 889 | 1030 | 1153 | 1261 | 1301 | 1356 | 1464 | 1658 | 1829 | 1981 | 2116 | 2238 | 2348 | 2494 | 2621 | 2734 | 2833 |
Mastery
- At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
- Regeneration Time -20%
- The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.
Properties
- Regeneration time bonus stacks with Concentration skill bonus.
- Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
- Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
- The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
- Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.
Breakpoints
- Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
- Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
- The damage bonus is increased in steps as shown in the Combat Discipline Full Chart
The damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 3000*(x+1.5)/(x+100) Pre-Mastery
- 4500*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4
This value compared with the table value is a good example of the precision the formulas offer.