Difference between revisions of "Sacred 2:Gust of Wind"
Jump to navigation
Jump to search
Wraithking (talk | contribs) |
|||
(16 intermediate revisions by 7 users not shown) | |||
Line 4: | Line 4: | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/gust_of_wind.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/gust_of_wind.gif | ||
− | |A strong gust of wind can damage, stun or knock back enemies. | + | |A strong gust of wind that can damage, stun or knock back enemies. |
+ | This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] | ||
{|width="100%" | {|width="100%" | ||
Line 14: | Line 17: | ||
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 90 + 45 per CA level [[Sacred 2:Physical|Physical]] |
− | * | + | * [[Sacred 2:Chance to knock back opponents|Knocks back]] any enemy hit by the gust |
− | * | + | * Blow range 5.7 + 2 meters per CA level |
+ | * Max angle: 180 | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.9 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
Line 24: | Line 30: | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | *Stun - Chance to stun enemies. | + | *'''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun enemies]]. (33.4% + 0.2% per CA level) |
− | *Poison Mist - Light poisoning. | + | *'''Poison Mist''' - Light poisoning. ([[Sacred 2:Damage over time: Poison|Poison damage over time]]: 40 + 20 per CA level) |
|} | |} | ||
---- | ---- | ||
Line 31: | Line 37: | ||
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | *Radius - Increased radius of Gust of Wind. | + | *'''Radius''' - Increased radius of Gust of Wind. (+60 degree angle) |
− | *Squall - Gust of Wind spreads faster. | + | *'''Squall''' - Gust of Wind spreads faster. (25%) |
|} | |} | ||
---- | ---- | ||
Line 38: | Line 44: | ||
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | *Impact - Increased damage from rebound. | + | *'''Impact''' - Increased damage from rebound. (adds 30 + 15 per CA level physical damage) |
− | *Poison Mist - Light poisoning. | + | *'''Poison Mist''' - Light poisoning. ([[Sacred 2:Damage over time: Poison|Poison damage over time]]: 40 + 20 per CA level) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|t2w8xKJOm08|400}}|center|'''Gust of Wind Without Modifications'''}} | ||
+ | |||
|} | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Gust of Wind's physical damage. | ||
− | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | |
− | The following | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
== Usage Strategies == | == Usage Strategies == | ||
+ | * Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a [[Sacred 2:Magic Barrier|Magic Barrier]] between himself and them, keeping opponents at a distance while picking them off with damaging spells. | ||
+ | |||
+ | * Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well. | ||
+ | * The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit. | ||
+ | *When the "Gust of Wind" is focused, 11 projectiles produces instead of 7, and damage to each projectile grown in 2,2 times. It multiplies the base damage, not final, which helps against enemies with high physical armor (large direct damage reduces the armor effectiveness: more armor value enemy has, the greater increase in damage focusing "gust of wind" gives, because increasing base CA damage we reduce a percent of damage that absorbed by opponent's [[Sacred 2:armor|armor]]). | ||
== Combo Recommendations == | == Combo Recommendations == | ||
+ | *Great at the end of a [[Sacred 2:Combo|combo]] after one or two combat arts that do heavy damage over time, such as [[Sacred 2:Energy Blaze|Energy Blaze]], [[Sacred 2:Eternal Fire|Eternal Fire]], or a modded [[Sacred 2:Mind Strike|Mind Strike]]. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health. | ||
+ | *Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Dragon Strike|Dragon Strike]], [[Sacred 2:Destroyer|Destroyers]]), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | * 100% knockback chance |
− | * | + | * Can control the angle and radius (wide sweep or focused blast) |
− | Cons | + | '''Cons''' |
− | * | + | * If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one). |
− | * . | + | * For one minimal in-game time (1 frame) no more than one hit (flat damage) on the target can cause Damage Over Time\Stun\Knockback, and from this hit a chance to cause these effects is calculated. This means even a million projectiles, simultaneously inflicting damage, have the same chance to cause these effects as one projectile. |
== Stats Chart == | == Stats Chart == | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
− | + | ==Gallery== | |
− | + | {{s2frame|[[File:Sacred2 IceandBlood Addon 08.jpg|300px]]|none}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Latest revision as of 10:51, 1 July 2014
This is a Spell Damage Based Combat Art
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Gust of Wind's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a Magic Barrier between himself and them, keeping opponents at a distance while picking them off with damaging spells.
- Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well.
- The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit.
- When the "Gust of Wind" is focused, 11 projectiles produces instead of 7, and damage to each projectile grown in 2,2 times. It multiplies the base damage, not final, which helps against enemies with high physical armor (large direct damage reduces the armor effectiveness: more armor value enemy has, the greater increase in damage focusing "gust of wind" gives, because increasing base CA damage we reduce a percent of damage that absorbed by opponent's armor).
Combo Recommendations
- Great at the end of a combo after one or two combat arts that do heavy damage over time, such as Energy Blaze, Eternal Fire, or a modded Mind Strike. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health.
- Keep in mind that for some area-of-effect combat arts (Dragon Strike, Destroyers), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
Pros and Cons
Pros
- 100% knockback chance
- Can control the angle and radius (wide sweep or focused blast)
Cons
- If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one).
- For one minimal in-game time (1 frame) no more than one hit (flat damage) on the target can cause Damage Over Time\Stun\Knockback, and from this hit a chance to cause these effects is calculated. This means even a million projectiles, simultaneously inflicting damage, have the same chance to cause these effects as one projectile.
Stats Chart
See Also
Gallery
| ||