Difference between revisions of "Sacred:Daemon Combat Arts"

From SacredWiki
Jump to navigation Jump to search
(New page: '''Dwarf''' Combat Arts == Flame Thrower == Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly. == [[Mor...)
 
 
(101 intermediate revisions by 12 users not shown)
Line 1: Line 1:
'''[[Dwarf]]''' [[Combat Arts]]
+
__NOTOC__
 +
{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
 +
{|
 +
|valign="top" width="50%" style="padding-right:10px;"|
 +
== Transformations ==
  
 +
== [[Battle Daemon]] / [[Assail]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
  
== [[Flame Thrower]] ==
+
'''Battle Daemon'''
 +
:The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.
  
+
'''Assail'''
 +
:In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.
  
Shoots a stream of liquid fire from his backpack. The fire sets any enemy
+
== [[Sacred:Soaring Daemon|Soaring Daemon]] / [[Descent]] ==
on fire, but also dies down very quickly.
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png
 +
 +
'''Soaring Daemon'''
 +
:In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.
  
== [[Mortar Grenade]] ==
+
'''Descent'''
 +
:In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.
  
 +
== [[Fire Daemon]] / [[Wall of Flames]]==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/fire.png
 
 
 +
'''Fire Daemon'''
 +
:This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.
  
Fires mortar grenades in a ballistic trajectory. These cause tremendous
+
'''Wall of Flames'''
large-scale damage. Due to the minimum range of grenades, these
+
:As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.
cannot be used for short distances.
 
 
 
 
 
== [[Cannon Blast]] ==
 
  
 +
== [[Poison Daemon]] / [[Poison Ring]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/poison.png
 
 
 +
'''Poison Daemon'''
 +
:The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.
  
Fires a projectile from his back in a straight trajectory that explodes into
+
'''Poison Ring'''
many small splinters, damaging the target and confusing all opponents
+
:A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.
within range.
 
  
 +
== [[Energy Daemon]] / [[Charged Bolts]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.png
  
== [[Greed]] ==
+
'''Energy Daemon'''
 +
:Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.
  
+
'''Charged Bolts'''
 +
:The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.
  
The Dwarf’s attention strays from the fight and thus, from his defense.
+
|class="cellborderth" style="background:transparent;" width="3px"|
Chances finding valuable objects the opponent is carrying are increased.
+
|valign="top" width="50%" style="padding-left:10px;"|
 +
== Hell Magic ==
 +
== [[Blazing Disc]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png
  
 +
The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.
  
== [[Landmine]] ==
+
== [[Call of Death]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png
  
+
This magic spell draws the souls of the dead into the Daemon's weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.
  
The Dwarf drops several Landmines that explode as soon as an opponent
+
== [[Infernal Power]] ==
steps on or comes close to one. If the mines are not set off by an
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/infernalpower.png
enemy, they will detonate automatically after a certain time.
 
  
 +
For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.
  
== [[Entrench]] ==
+
== [[Hell Sphere]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png
  
+
The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon's senses.
 
 
The Dwarf digs in deep, thus increasing his defensive values such as
 
resistances and defense. On the other hand, he cannot move - and will
 
only remain entrenched for a short while.
 
  
 +
== [[Tentacles]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/tentacles.png
  
== [[Dwarven Armor]] ==
+
While the aura is active, tentacles grow up from the ground when an opponent is killed, dealing both poison and magic damages to nearby enemies. The corpses of the victims are dilacerated.
  
+
== [[Abysmal Choir]] ==
Increases the Dwarf’s fire and poison resistances. This is displayed by a
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png
glowing red and green circle on the ground surrounding the Dwarf. The
 
aura gradually weakens over time.
 
  
 +
The Abysmal Choir of hell serves to confuse the Daemon's enemies. All opponents within range are slightly injured and slowed down.
  
== [[Dwarven Steel]] ==
+
== [[Dread]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/dread.png
  
+
A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the
 +
ground.
  
The weapon glows for a period of time. During this time, the opponent’s
+
[[Category:Combat Arts|*]]
physical resistance is greatly reduced. With every hit, the weapon lights
 
up. Over time, the glow decreases until it completely dies down.
 

Latest revision as of 12:40, 20 June 2024

lsTitle.png
rsTitle.png


Transformations

Battle Daemon / Assail

assail.png

Battle Daemon

The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.

Assail

In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.

Soaring Daemon / Descent

decent.png

Soaring Daemon

In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.

Descent

In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.

Fire Daemon / Wall of Flames

fire.png

Fire Daemon

This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.

Wall of Flames

As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.

Poison Daemon / Poison Ring

poison.png

Poison Daemon

The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.

Poison Ring

A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.

Energy Daemon / Charged Bolts

energy.png

Energy Daemon

Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.

Charged Bolts

The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.

Hell Magic

Blazing Disc

blazingdisk.png

The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.

Call of Death

callofdeath.png

This magic spell draws the souls of the dead into the Daemon's weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.

Infernal Power

infernalpower.png

For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.

Hell Sphere

hellsphere.png

The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon's senses.

Tentacles

tentacles.png

While the aura is active, tentacles grow up from the ground when an opponent is killed, dealing both poison and magic damages to nearby enemies. The corpses of the victims are dilacerated.

Abysmal Choir

abschoir.png

The Abysmal Choir of hell serves to confuse the Daemon's enemies. All opponents within range are slightly injured and slowed down.

Dread

dread.png

A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.