Difference between revisions of "Sacred 2:Delphic Arcania"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif | ||
− | |This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. | + | |This aspect comprises many powerful and effective spells. A [[Sacred 2:High Elf|High Elf]] proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. |
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− | =='''Delphic Arcania Combat Arts'''== | + | =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''== |
==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''=== | ==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''=== | ||
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif | ||
− | |A powerful streak of | + | |A powerful streak of lightning hits the opponent inflicting heavy magic damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]]. |
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif | ||
− | |The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity. | + | |The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sacred 2:Damage|damage]] is turned into [[Sacred 2:Magic|magical]] damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity. |
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− | ==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] (Buff)'''=== | + | ==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]])'''=== |
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif | ||
− | |While active, hitpoints and spells will regenerate at an increased rate. | + | |While active, [[Sacred 2:Hitpoint Regeneration|hitpoints]] and [[Sacred 2:Regeneration Time:|spells]] will regenerate at an increased rate. |
+ | |} | ||
+ | |||
+ | =='''Delphic Arcania [[Sacred 2:Runes|Runes]]'''== | ||
+ | [[File:Cobalt-Strike-rune.png|link=Sacred 2:Cobalt Strike]][[File:Magic-Coup-rune.png|link=Sacred 2:Magic Coup]][[File:Shadow-Step-rune.png|link=Sacred 2:Shadow Step]][[File:Expulse-Magic-rune.png|link=Sacred 2:Expulse Magic]][[File:Grand-Invigoration-rune.png|link=Sacred 2:Grand Invigoration]] | ||
+ | |||
+ | When [[Sacred 2:Forging|Forged]] into items, the runes of the Delphic Arcania aspect will boost the levels of the applicable Combat Arts (for the High Elf only) and will also provide a secondary effect of [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] for all characters. | ||
+ | |||
+ | {|cellspacing="0" style="font-size:100%;" | ||
+ | |-align="center" | ||
+ | |class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| | ||
+ | |-align="center" | ||
+ | |class="cellborderlc"| '''[[Sacred 2:Difficulty Levels|Difficulty Level]]''' | ||
+ | |class="cellborder"| '''Bonus to Combat Art Level''' | ||
+ | |class="cellborder"| '''[[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]]''' | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Bronze | ||
+ | |class="cellborder"| +1 | ||
+ | |class="cellborder"| +4.9% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Silver | ||
+ | |class="cellborder"| +1 | ||
+ | |class="cellborder"| +5.3% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div> | ||
+ | |class="cellborder"| +2 | ||
+ | |class="cellborder"| +6.0% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div> | ||
+ | |class="cellborder"| +4 | ||
+ | |class="cellborder"| +7.3% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div> | ||
+ | |class="cellborder"| +6 | ||
+ | |class="cellborder"| +8.6% | ||
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif | ||
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]'''<br />Improves [[Sacred 2:Regeneration Time:|regeneration]], raises [[Sacred 2:Highest Combat Art Level Without Penalty|max Combat Art level]], and unlocks modification points for Delphic Arcania. |
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{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif | ||
− | |valign="top"|'''[[Sacred 2: | + | |valign="top"|'''[[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]], and unlocks modification points for Delphic Arcania. |
|} | |} | ||
=='''Delphic Arcania [[Sacred 2:Wind Serpent|Wind Serpent]]'''== | =='''Delphic Arcania [[Sacred 2:Wind Serpent|Wind Serpent]]'''== | ||
− | The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The Ice and Blood version of this special mount is called the Fay Drake, and has a clean white-and-gold harness. | + | The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount is called the '''Fay Drake''', and has a clean white-and-gold harness. |
{| | {| | ||
− | |{{S2frame|[[Image:HE arcane mount.jpg|500px]] | + | |{{S2frame|[[Image:HE arcane mount.jpg|500px]]}} |
− | |{{ | + | |{{IBframe|[[File:Elf drake delphic1.jpg|425px]]}} |
|} | |} | ||
===Bonuses and Penalties=== | ===Bonuses and Penalties=== | ||
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<br clear="left" /> | <br clear="left" /> | ||
− | Like all special mounts, this | + | Like all special mounts, this Drake gives a large bonus to the rider's [[Sacred 2:Max. Hitpoints|hitpoints]] and [[Sacred 2:Defense Value|defense]] at the cost of increasing the [[Sacred 2:Regeneration Time:#Special Mounts|regeneration penalty]] of combat arts. |
+ | |||
+ | However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania. Therefore, the Arcane Illusionist will desire this Wind Serpent. Combined with the [[Sacred 2:Riding|Riding]] skill, the Delphic Arcania aspect will actually have ''lower'' regeneration times when the High Elf is mounted on this Drake. | ||
− | + | =='''Delphic Arcania Sets'''== | |
− | + | *[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]] is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense. | |
− | + | * In addition, the [[Sacred 2:Community Patch|Community Patch]] offers another powerful set that primarily benefits Delphic Arcania, called the [[Sacred 2:Mage of the Spectrum|Mage of the Spectrum]]. | |
− | + | '''Adornments of the Ancestors''' http://www.sacredwiki.org/images/Sacred_2/sets/HE/ancestors.gif [[File:He-mageofthespectrum.png|205px]] '''Mage of the Spectrum''' | |
==See Also== | ==See Also== | ||
*[[Sacred 2:Aspects|Aspects]] | *[[Sacred 2:Aspects|Aspects]] | ||
− | |||
− | |||
*[[Sacred 2:High Elf Guides|High Elf Guides]] | *[[Sacred 2:High Elf Guides|High Elf Guides]] | ||
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Latest revision as of 22:09, 2 February 2015
Introduction: The Arcane Illusionist
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Delphic Arcania Combat Arts
Cobalt Strike
A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. |
Magic Coup
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity. |
Shadow Step
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset. |
Expulse Magic
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents. |
Grand Invigoration (Buff)
While active, hitpoints and spells will regenerate at an increased rate. |
Delphic Arcania Runes
When Forged into items, the runes of the Delphic Arcania aspect will boost the levels of the applicable Combat Arts (for the High Elf only) and will also provide a secondary effect of Block Chance: Combat Arts for all characters.
Difficulty Level | Bonus to Combat Art Level | Block Chance: Combat Arts |
Bronze | +1 | +4.9% |
Silver | +1 | +5.3% |
Gold (Item Lvl 20)
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+2 | +6.0% |
Platinum (Item Lvl 35)
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+4 | +7.3% |
Niobium (Item Lvl 50)
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+6 | +8.6% |
Delphic Arcania Skills
Delphic Arcania Focus Improves regeneration, raises max Combat Art level, and unlocks modification points for Delphic Arcania. |
Delphic Arcania Lore Increases damage, critical chance, and cast speed, and unlocks modification points for Delphic Arcania. |
Delphic Arcania Wind Serpent
The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The Ice and Blood version of this special mount is called the Fay Drake, and has a clean white-and-gold harness.
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Bonuses and Penalties
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Like all special mounts, this Drake gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania. Therefore, the Arcane Illusionist will desire this Wind Serpent. Combined with the Riding skill, the Delphic Arcania aspect will actually have lower regeneration times when the High Elf is mounted on this Drake.
Delphic Arcania Sets
- Adornments of the Ancestors is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense.
- In addition, the Community Patch offers another powerful set that primarily benefits Delphic Arcania, called the Mage of the Spectrum.
Adornments of the Ancestors Mage of the Spectrum