Difference between revisions of "Sacred 2:BeeEffGee"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify | + | Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will [[Sacred 2:Tactics Lore|Tactics Lore]]. Choosing [[Sacred 2:Ranged Weapons|Ranged Weapons]] will increase the rate of fire, as well as the chance to hit. |
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Revision as of 03:50, 11 June 2009
Aspect- Revered Technology Modifications
SkillsThe following skills will affect this combat art:
Usage StrategiesPack as many runes as possible ( the regen isn't going as much up as you could think because of buff penalty ) and you're killing all in 1-2 hits. Use with Pelting Strikes Take upgrades: Enchancement - Enchancement - Accuracy Pros and ConsPros
Cons
Stats Chart |
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