Difference between revisions of "Sacred 2:Grand Invigoration"
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(Removed the wrong Cons (buff slot), added a new one (skill focus) and added the note about the 3-buffs scenario) |
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== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
Revision as of 03:49, 14 June 2009
Modifications
Skills And AttributesThe following skills and attributes will affect this combat art:
Usage StrategiesHave this buff on at all times, don't forget to reactivate after death/joining a new game. This is one of the only combat arts for which memorizing more runes has no downside: if you use this, add as many runes as you can. This also means that you can use it without spending any skill points on Delphic Arcania and it will still be useful. It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
Pros and ConsPros
Cons
Stats Chart
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Contents
PICTURE HERE |