Difference between revisions of "Sacred 2:Zealous Doppelganger"

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== Usage Strategies ==
 
== Usage Strategies ==
 
* '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] was picked.
 
* '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] was picked.
* If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''Ruthless Mutilation''', '''Dislodged Spirit''' and '''Frenetic Fervor''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack in between CA usage. Note that his '''Soul Reaver''' will also consume fallen foes souls.  
+
* If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''Ruthless Mutilation''', '''Dislodged Spirit''' and '''Frenetic Fervor''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack in between CA usage (which means much lower damage than Combat arts). Note that his '''Soul Reaver''' will also consume fallen foes souls.  
 
* He seems to benefit from '''+Run Speed %''' and '''Life leeched per hit''' bonuses on gear.
 
* He seems to benefit from '''+Run Speed %''' and '''Life leeched per hit''' bonuses on gear.
 
* '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect.
 
* '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect.

Revision as of 13:33, 5 September 2009

09.gif Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only).


Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1)

  • Cooldown: 120.0s
  • Damage: 12-12
  • Doppelganger Level: 2
  • Doppelganger's Lifespan: 30.0s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incentive - Increases the doppelganger's attack and defense values. (25% + 5% per CA level increase)
  • Vigor - The doppelganger receives a minor hitpoint regeneration rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as buff (?))

MODicons_10.gif Silver
  • Equal - The doppelganger receives the aspect Gruesome Inquisition.
  • Domination - The doppelganger receives the aspect Astute Supremacy.

MODicons_08.gif Gold
  • Determination - The doppleganger's lifespan increases by 30%. (33.3% increase)
  • Companion - Causes permanent doppelganger (buff).


Skills and Attributes

The following skills and attributes will affect this combat art:

  • Strength will raise its damage. It's weapons based.
  • Stamina will decrease its regeneration or regeneration penalty on other combat arts as a buff
  • Astute Supremacy Focus will decrease its regeneration
  • Astute Supremacy Lore will raise its damage
  • Concentration will decrease its regeneration
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • NOT Tactics Lore

Usage Strategies

  • Determination gold mod and Incentive bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if Astute Supremacy Focus was picked.
  • If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). Ruthless Mutilation, Dislodged Spirit and Frenetic Fervor will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack in between CA usage (which means much lower damage than Combat arts). Note that his Soul Reaver will also consume fallen foes souls.
  • He seems to benefit from +Run Speed % and Life leeched per hit bonuses on gear.
  • Equal silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. Domination should work the same for AS aspect.

Pros and Cons

Pros

  • Companion makes this is a very powerful combat art
  • Rarely dies with the Incentive ability (and decent combat art level of course)

Cons

  • Will travel very while idle to attack targets
  • Has low attack speed and sometimes makes poor choices in regards to skill usage
  • Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though).

Stats Chart

Level Regeneration Time Cooldown Damage Doppelganger Level Doppelganger's Lifespan
1 3.3s 120.0s 12-12 2 30.0s
2 4.4s 120.0s 12-12 3 30.5s



PICTURE HERE