Difference between revisions of "Sacred 2:Zealous Doppelganger"
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* '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] was picked. | * '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] was picked. | ||
* If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''Ruthless Mutilation''', '''Dislodged Spirit''' and '''Frenetic Fervor''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his '''Soul Reaver''' will also consume fallen foes souls. | * If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''Ruthless Mutilation''', '''Dislodged Spirit''' and '''Frenetic Fervor''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his '''Soul Reaver''' will also consume fallen foes souls. | ||
− | * He seems to benefit from '''+Run Speed %''' and '''Life leeched per hit''' bonuses on gear. | + | * He seems to benefit from '''+Run Speed %''' and '''Life leeched per hit''' bonuses on gear (and probab;y more but the effect is invisible). |
* '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect. | * '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect. | ||
Revision as of 13:35, 5 September 2009
Modifications
Skills and AttributesThe following skills and attributes will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart
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Contents
PICTURE HERE
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