Difference between revisions of "Sacred 2:Attack Speed"

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(Added section about innate weapon speeds)
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*[[Sacred 2:Glimborin's Hoop|Glimborin's Hoop]]
 
*[[Sacred 2:Glimborin's Hoop|Glimborin's Hoop]]
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== Innate Weapon Attack Speeds ==
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Melee weapons have different innate attack animation speeds which can change the amount of hits per minute a character can do.  These speeds can be further modified by:
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*Character class :
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*Whether the character is riding a mount or not
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*Whether a CA is being used or not. 
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For example, a dual wielding Seraphim will execute normal attacks more quickly from a mount but pelting strikes will execute slower on a tiger than if the character was on foot.
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Here is an estimate of comparative innate weapon speeds:
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* [[Sacred 2:Swords|Swords]]
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* [[Sacred 2:Bastard Swords|Bastard Swords]] - animation speed same as swords at equivalent attack speed.
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* [[Sacred 2:Daggers|Daggers]] - animation speed about 25% faster than swords at equivalent attack speed.
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* [[Sacred 2:Sabers|Sabers]] - animation speed same as swords at equivalent attack speed.
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* [[Sacred 2:Short Swords|Short Swords]] - animation speed about 15% faster than swords at equivalent attack spee.
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* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed.
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Here is a table comparing the attack speed of Ranged Weapons and some other characteristics:
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{|class="skills" width="90%" cellspacing="0"
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="120px" align="left"| Weapon Type
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|Damage
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|Firing Speed
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|Projectile Speed
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|Projectile Path
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|Range
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|Can Pierce?
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|Max Sockets
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|# of Hands
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Bows|'''Bows''']]
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|Med-High||Moderate||Fast||Straight||Long||Yes||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']]
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|Moderate||Fast||Instant||Straight||Medium||No||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Daggers|'''Throwing Daggers''']]
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|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Stars|'''Throwing Stars''']]
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|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Energy Pistols|'''Energy Pistols''']]
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|Moderate||Moderate Slow||Slow||Straight||Infinite||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Energy Weapons|'''Energy Weapons''']]
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|High||Moderate Slow||Slow||Straight||Infinite||Yes||2||2
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|}

Revision as of 07:36, 22 October 2009

The rate of attack, or the speed at which a player may use a weapon to hit with or fire at for any character is affected by their Attack Speed rating ("AS"), which can be affected by the type of weapon in use. This modifier, by increasing the speed of a melee swing or that of an arrow shot can thereby increase the number of attacks a player may perform within a given amount of time. Some weapons, such as daggers, are intrinsically faster, while others, such as crossbows, are innately slower. Additionally, certain characters have a natural ability to use some weapons faster than other characters. Players should remain aware of this synergy. Selecting an appropriate lore (e.g. Hafted Weapons for use with Thain's Axe) can increase attack speed. Attack speed is not affected in any way by the type of enemy being fought, unless they use a Combat Art which slows a player down

Availability of Attack Speed +X% as Item Modifier

This modifier is available on the following unique weapons as a white modifier:

This modifier is available on the following unique armor as a white modifier:

This modifier is available on the following unique armor as a white modifier:


Innate Weapon Attack Speeds

Melee weapons have different innate attack animation speeds which can change the amount of hits per minute a character can do. These speeds can be further modified by:

  • Character class :
  • Whether the character is riding a mount or not
  • Whether a CA is being used or not.

For example, a dual wielding Seraphim will execute normal attacks more quickly from a mount but pelting strikes will execute slower on a tiger than if the character was on foot.

Here is an estimate of comparative innate weapon speeds:

  • Swords
  • Bastard Swords - animation speed same as swords at equivalent attack speed.
  • Daggers - animation speed about 25% faster than swords at equivalent attack speed.
  • Sabers - animation speed same as swords at equivalent attack speed.
  • Short Swords - animation speed about 15% faster than swords at equivalent attack spee.
  • Two Handed Swords - animation speed about 5% slower than swords at equivalent attack speed.

Here is a table comparing the attack speed of Ranged Weapons and some other characteristics:

Weapon Type Damage Firing Speed Projectile Speed Projectile Path Range Can Pierce? Max Sockets # of Hands
Bows Med-High Moderate Fast Straight Long Yes 2 2
Blowguns Moderate Fast Instant Straight Medium No 2 2
Throwing Daggers Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Stars Low Very Fast Moderate Parabolic Short Yes 2 1
Energy Pistols Moderate Moderate Slow Slow Straight Infinite Yes 2 1
Energy Weapons High Moderate Slow Slow Straight Infinite Yes 2 2