Difference between revisions of "Sacred 2:Mentalism"

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A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
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==See Also==
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*[[Sacred 2:Dragon Mage|Dragon Mage]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Revision as of 15:21, 1 March 2011

Mind Strike

mind_strike.gif A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.

Energy Blaze

energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)

Maelstrom

maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).

Combat Trance

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Runes of Protection (Buff)

runes_of_protection.gif buffDMf.gif This Combat Art is a (Buff)

A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

See Also