Difference between revisions of "Sacred 2:Mentalism"
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A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | ||
|} | |} | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Revision as of 15:21, 1 March 2011
Contents
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |