Difference between revisions of "Sacred 2:The Nameless Guardian"
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* There are four Guardians, each with its own strengths and weaknesses (check the images below). | * There are four Guardians, each with its own strengths and weaknesses (check the images below). | ||
* The first one does [[Sacred 2:Physical |Physical]] and [[Sacred 2:Magic|Magic]], the second [[Sacred 2:Physical |Physical]] and [[Sacred 2:Fire |Fire]] etc. Committing to memory the order of the elemental damages that each Guardian will produce can be a strategy. A player can use his [[Sacred 2:Relics|relic holder]] to flip up the correct [[Sacred 2:Damage Types|element]] to properly shield, as much as possible, the specific elemental damage that a Guardian is dealing out. A player, for example, encountering the first Guardian which deals Magical damage would make sure that his magical (blue) relics are facing upwards on his relic holder | * The first one does [[Sacred 2:Physical |Physical]] and [[Sacred 2:Magic|Magic]], the second [[Sacred 2:Physical |Physical]] and [[Sacred 2:Fire |Fire]] etc. Committing to memory the order of the elemental damages that each Guardian will produce can be a strategy. A player can use his [[Sacred 2:Relics|relic holder]] to flip up the correct [[Sacred 2:Damage Types|element]] to properly shield, as much as possible, the specific elemental damage that a Guardian is dealing out. A player, for example, encountering the first Guardian which deals Magical damage would make sure that his magical (blue) relics are facing upwards on his relic holder | ||
+ | *Order in which Guardians will wake up and which a player should make sure his relic holder is aligned to: | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Items/relblue.jpg Blue - [[Sacred 2:Magic |Magical]] Guardian | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Items/relred.jpg Red - [[Sacred 2:Fire |Fire]] Guardian | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Items/relcyan.jpg Cyan - [[Sacred 2:Ice |Ice]] Guardian | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Items/relgreen.jpg Green - [[Sacred 2:Poison |Poison]] Guardian | ||
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* The [[Sacred 2:Poison |Poison]] Guardian has the largest amount of healthpoints amongst all the Guardians, a significant and larger difference from the others | * The [[Sacred 2:Poison |Poison]] Guardian has the largest amount of healthpoints amongst all the Guardians, a significant and larger difference from the others | ||
− | * | + | * A player may attempt to lure a Guardian from out of the room. The Heart of the Machine will not be able to assist it (giving its shield, attacking you), it is then much easier to defeat (but might cause a bug which will prevent other Guardians from waking up). |
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== Monster Levels == | == Monster Levels == |
Revision as of 21:38, 6 July 2010
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Damage Done: Weak against: |
Battle Notes
- There are four Guardians, each with its own strengths and weaknesses (check the images below).
- The first one does Physical and Magic, the second Physical and Fire etc. Committing to memory the order of the elemental damages that each Guardian will produce can be a strategy. A player can use his relic holder to flip up the correct element to properly shield, as much as possible, the specific elemental damage that a Guardian is dealing out. A player, for example, encountering the first Guardian which deals Magical damage would make sure that his magical (blue) relics are facing upwards on his relic holder
- Order in which Guardians will wake up and which a player should make sure his relic holder is aligned to:
Blue - Magical Guardian
Red - Fire Guardian
Cyan - Ice Guardian
Green - Poison Guardian
- The Poison Guardian has the largest amount of healthpoints amongst all the Guardians, a significant and larger difference from the others
- A player may attempt to lure a Guardian from out of the room. The Heart of the Machine will not be able to assist it (giving its shield, attacking you), it is then much easier to defeat (but might cause a bug which will prevent other Guardians from waking up).
Monster Levels
These are the levels at which this monster can spawn at each difficulty level:
Difficulty | Minimum Level | Maximum Level |
Bronze | 26 | 40-41 |
Silver | 26 | 75-76 |
Gold | 66 | 120-121 |
Platinum | 96 | 160-161 |
Niob | 136 | 215-216 |