Difference between revisions of "Sacred 2:Willpower"
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− | Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken). | + | Increases resistance against magic spells and additional damage effects ([[Sacred 2:Chance for Burn|burn ]], [[Sacred 2:Chance for Poison|poison ]], [[Sacred 2:Chance for Freeze|freeze ]], [[Sacred 2:Chance for Weaken|weaken]]). |
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Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] |
Revision as of 02:44, 5 November 2011
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Each point of Willpower adds one point to a character's base Spell Resistance
How it worksSpell Resistance is both a stat & a skill. The stat is based on the characters Willpower stat (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).
Notes
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