Difference between revisions of "Sacred 2:Nether Allegiance"
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* If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player. | * If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player. | ||
Cons | Cons | ||
− | * The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice&Blood) | + | * The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice & Blood.) |
− | * Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls| | + | * Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|Rallied Souls]] at the same time. |
* Requires a high combat art level for good kill speed from skeletons, as this increases their damage. | * Requires a high combat art level for good kill speed from skeletons, as this increases their damage. | ||
* Can attract extra attention from other enemy units | * Can attract extra attention from other enemy units | ||
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Pressing - will toggle between the skeletons attacking the same target or each taking their own targets. | Pressing - will toggle between the skeletons attacking the same target or each taking their own targets. | ||
− | And.. | + | And.. CTRL + mouse button will direct the group's attacks. |
The Sharp Blades mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level. | The Sharp Blades mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level. | ||
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|} | |} | ||
− | == | + | |valign="top"| |
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|7_9EVf03BHo|400}}}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
+ | *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | ||
+ | == Gallery == | ||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
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<center>{{S2frame|[[Image:nether4.jpg|160px]]|none}}</center> | <center>{{S2frame|[[Image:nether4.jpg|160px]]|none}}</center> | ||
− | | | + | |width="180px"|Shadow Warrior and Skeletons |
− | + | <center>{{S2frame|[[Image:nether5.jpg|160px]]|none}}</center> | |
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[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] |
Revision as of 06:28, 16 July 2011
AspectModifications
Skills And Attributes That Affect This Combat Art
Usage Strategies
Pros and ConsPros
Cons
NotesThe skeletons can be told to stay close to the SW, or to range. They also can be told to seek out individual targets, or gang up on a single target opponent. Splash screen tooltip follows:
So: pressing # will change the radius from near, medium to far, back to near, then to medium... Pressing - will toggle between the skeletons attacking the same target or each taking their own targets. And.. CTRL + mouse button will direct the group's attacks. The Sharp Blades mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level. Stats ChartNo modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
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See Also
Gallery
Activating the CA
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Summoning Almost Complete
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Close-up of Skeleton
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Shadow Warrior and Skeletons
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