Difference between revisions of "Sacred 2:Forest Flight"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* '''Please add in game tooltip info for this Combat Art from a Level 1 character with no equipment on and no Survival Bonus. See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an exampleBasic starter tips are welcome here.'''
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* Chance to immobilize opponent: 20.5%
*...
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* Immobilize opponents: 5.0 seconds
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 1.0s = 21.0 seconds
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Recovery''' - Heals the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level)
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* '''Recovery''' - [[Sacred 2:Healing|Heals]] the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level)
 
* '''Roots''' - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance)
 
* '''Roots''' - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Expert''' - Decreases the regeneration time of Forest Flight. (100% + 1% per Combat Art level decrease)
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* '''Expert''' - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease)
* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance)
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* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level [[Sacred 2:Block chance: Root|chance to break roots]])
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level)
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* '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod "Recovery").
* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per CCombat Art A level)
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* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)
 
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==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
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|{{s2frame|{{#ev:youtube|1kjxAG3HvSU|400}}|center|Forest Flight without Modifications}}
* [[Sacred 2:Aspect Focus|Capricious Hunter Focus]] will decrease its regeneration
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|}
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
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__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]] will reduce its regeneration time if this Combat Art is placed within a combo
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<BR CLEAR=right>
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 +
|}
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==Skills And Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Affects no visible numbers.
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
  
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Used mainly as a utility Combat Art to cross rivers or other barriers where the dryad cannot walk across
 
* Used mainly as a utility Combat Art to cross rivers or other barriers where the dryad cannot walk across
 +
 
* Also with either the Escape silver or gold mod, it can be used to break rooting from enemies
 
* Also with either the Escape silver or gold mod, it can be used to break rooting from enemies
  
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* Has a cooldown that cannot be lessened
 
* Has a cooldown that cannot be lessened
 
* Not very effective to use in combat
 
* Not very effective to use in combat
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|1kjxAG3HvSU|400}}|center|Forest Flight without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
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*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 15:11, 21 December 2013

03.gif The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

  • Chance to immobilize opponent: 20.5%
  • Immobilize opponents: 5.0 seconds
  • Cooldown + Regeneration Time: 20.0s + 1.0s = 21.0 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Recovery - Heals the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level)
  • Roots - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance)

MODicons_10.gif Silver
  • Expert - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease)
  • Escape - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)

MODicons_08.gif Gold
  • Refresh - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod "Recovery").
  • Escape - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)
Forest Flight without Modifications


Skills And Attributes

The following skills will affect this combat art:

  • Tactics Lore - allows for modification points. Affects no visible numbers.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Used mainly as a utility Combat Art to cross rivers or other barriers where the dryad cannot walk across
  • Also with either the Escape silver or gold mod, it can be used to break rooting from enemies

Pros and Cons

Pros

  • Good for quick movement
  • Can break roots

Cons

  • Has a cooldown that cannot be lessened
  • Not very effective to use in combat

Stats Chart

See Also

Gallery