Difference between revisions of "Sacred 2:Forest Flight"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * Chance to immobilize opponent: 20.5% |
− | + | * Immobilize opponents: 5.0 seconds | |
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 1.0s = 21.0 seconds | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Recovery''' - Heals the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level) | + | * '''Recovery''' - [[Sacred 2:Healing|Heals]] the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level) |
* '''Roots''' - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance) | * '''Roots''' - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance) | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Expert''' - Decreases the | + | * '''Expert''' - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease) |
− | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance) | + | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level [[Sacred 2:Block chance: Root|chance to break roots]]) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) | + | * '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod "Recovery"). |
− | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per | + | * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots) |
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * [[Sacred 2: | + | |{{s2frame|{{#ev:youtube|1kjxAG3HvSU|400}}|center|Forest Flight without Modifications}} |
− | * [[Sacred 2: | + | |} |
− | + | __NOTOC__ | |
− | * [[Sacred 2: | + | <BR CLEAR=right> |
+ | |||
+ | |} | ||
+ | ==Skills And Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Affects no visible numbers. | ||
+ | |||
+ | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
== Usage Strategies == | == Usage Strategies == | ||
* Used mainly as a utility Combat Art to cross rivers or other barriers where the dryad cannot walk across | * Used mainly as a utility Combat Art to cross rivers or other barriers where the dryad cannot walk across | ||
+ | |||
* Also with either the Escape silver or gold mod, it can be used to break rooting from enemies | * Also with either the Escape silver or gold mod, it can be used to break rooting from enemies | ||
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* Has a cooldown that cannot be lessened | * Has a cooldown that cannot be lessened | ||
* Not very effective to use in combat | * Not very effective to use in combat | ||
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== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Dryad|Dryad]] | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == |
Revision as of 15:11, 21 December 2013
Modifications
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Skills And Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Affects no visible numbers.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Used mainly as a utility Combat Art to cross rivers or other barriers where the dryad cannot walk across
- Also with either the Escape silver or gold mod, it can be used to break rooting from enemies
Pros and Cons
Pros
- Good for quick movement
- Can break roots
Cons
- Has a cooldown that cannot be lessened
- Not very effective to use in combat
Stats Chart
See Also
Gallery
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