Difference between revisions of "Sacred 2:Mentalism"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
+ | ===Introduction=== | ||
+ | This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. | ||
{| | {| | ||
==='''[[Sacred 2:Mind Strike|Mind Strike]]'''=== | ==='''[[Sacred 2:Mind Strike|Mind Strike]]'''=== |
Revision as of 03:40, 26 August 2013
Contents
Introduction
This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |