Difference between revisions of "Sacred 2:Gust of Wind"
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|A strong gust of wind can damage, stun or knock back enemies. | |A strong gust of wind can damage, stun or knock back enemies. | ||
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 90 + 45 per CA level [[Sacred 2:Physical|Physical]] |
− | * Blow | + | * [[Sacred 2:Chance to knock back opponents|Knocks back]] any enemy hit by the gust |
+ | * Blow range 5.7 + 2 meters per CA level | ||
* Max angle: 180 | * Max angle: 180 | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.9 seconds | ||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | *Stun - Chance to stun enemies. (33.4%+0.2% | + | *'''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun enemies]]. (33.4% + 0.2% per CA level) |
− | *Poison Mist - Light poisoning. ( | + | *'''Poison Mist''' - Light poisoning. ([[Sacred 2:Damage over time: Poison|Poison damage over time]]: 40 + 20 per CA level) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | *Radius - Increased radius of Gust of Wind. (+60 degree angle) | + | *'''Radius''' - Increased radius of Gust of Wind. (+60 degree angle) |
− | *Squall - Gust of Wind spreads faster. (25%) | + | *'''Squall''' - Gust of Wind spreads faster. (25%) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | *Impact - Increased damage from rebound. (adds 30+15 | + | *'''Impact''' - Increased damage from rebound. (adds 30 + 15 per CA level physical damage) |
− | *Poison Mist - Light poisoning. (Poison | + | *'''Poison Mist''' - Light poisoning. ([[Sacred 2:Damage over time: Poison|Poison damage over time]]: 40 + 20 per CA level) |
|} | |} | ||
− | ==Skills and Attributes== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * Elemental Magic Lore - improves damage, critical chance and casting speed | + | |{{s2frame|{{#ev:youtube|t2w8xKJOm08|400}}|center|'''Gust of Wind Without Modifications'''}} |
− | * Elemental Magic Focus - | + | |
− | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | + | |} |
− | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage | + | __NOTOC__ |
− | * [[ | + | <BR CLEAR=right> |
− | * [[Sacred 2: | + | |
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | * | + | * Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a [[Sacred 2:Magic Barrier|Magic Barrier]] between himself and them, keeping opponents at a distance while picking them off with damaging spells. |
− | |||
+ | * Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well. | ||
+ | * The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit. | ||
== Combo Recommendations == | == Combo Recommendations == | ||
+ | *Great at the end of a [[Sacred 2:Combo|combo]] after one or two combat arts that do heavy damage over time, such as [[Sacred 2:Energy Blaze|Energy Blaze]], [[Sacred 2:Eternal Fire|Eternal Fire]], or a modded [[Sacred 2:Mind Strike|Mind Strike]]. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health. | ||
+ | *Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Dragon Strike|Dragon Strike]], [[Sacred 2:Destroyer|Destroyers]]), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's. | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * 100% knockback chance |
− | * | + | * Can control the angle and radius (wide sweep or focused blast) |
Cons | Cons | ||
− | * | + | * If put late in a combo, it might not auto-target the desired enemy (firing at some distant foe rather than a close one). |
* ... | * ... | ||
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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+ | ==Gallery== | ||
+ | {{s2frame|[[File:Sacred2 IceandBlood Addon 08.jpg|300px]]|none}} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Revision as of 16:35, 19 December 2013
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a Magic Barrier between himself and them, keeping opponents at a distance while picking them off with damaging spells.
- Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well.
- The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit.
Combo Recommendations
- Great at the end of a combo after one or two combat arts that do heavy damage over time, such as Energy Blaze, Eternal Fire, or a modded Mind Strike. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health.
- Keep in mind that for some area-of-effect combat arts (Dragon Strike, Destroyers), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
Pros and Cons
Pros
- 100% knockback chance
- Can control the angle and radius (wide sweep or focused blast)
Cons
- If put late in a combo, it might not auto-target the desired enemy (firing at some distant foe rather than a close one).
- ...
Stats Chart
See Also
Gallery
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