Difference between revisions of "Sacred 2:Armour Lore"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif Armor Lore=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''=== |
Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]]. | Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]]. | ||
− | * Armor Bonus +X% (refer to table below) | + | * [[Sacred 2:Armor|Armor Resistance]] Bonus +X% (refer to table below) |
− | * | + | * [[Regeneration Penalty|Regeneration Penalty]] from armor equipment -Y% |
* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z | * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z | ||
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− | === | + | ===[[Sacred 2:Skill Mastery|Mastery]]=== |
* Further reduces the regeneration penalty. | * Further reduces the regeneration penalty. | ||
− | + | ===Properties=== | |
* Increases '''existing''' armor (resistances). | * Increases '''existing''' armor (resistances). | ||
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted [[Sacred 2:Run Speed|run speed]]. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]) | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted [[Sacred 2:Run Speed|run speed]]. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]) | ||
− | + | ||
+ | ===Breakpoints=== | ||
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | * Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Revision as of 03:07, 16 December 2013
Armor Lore
Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to movement speed.
- Armor Resistance Bonus +X% (refer to table below)
- Regeneration Penalty from armor equipment -Y%
- Item level without penalty Z
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Armor Bonus, +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Mastery
- Further reduces the regeneration penalty.
Properties
- Increases existing armor (resistances).
- Especially effective in combination with Toughness skill (which provides all armor types).
- This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
- In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted run speed. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see Items/Usable Item Levels)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill.
- The Armor Bonus is increased in steps as shown in the Armor Lore full table.
The Armor bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.