Difference between revisions of "Sacred 2:Chance for Burn"
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*'''[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X%''' - Reduces the damage of Burn (and other sources of Fire Damage over Time). | *'''[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X%''' - Reduces the damage of Burn (and other sources of Fire Damage over Time). | ||
*'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%''' - Reduces the duration and damage of Burn. | *'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%''' - Reduces the duration and damage of Burn. | ||
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+ | A [[Sacred 2:Recovery Elixir|Recovery Elixir]] will also neutralize the damage from Burn. | ||
Revision as of 18:07, 22 October 2013
Chance for Burn is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing Fire damage, either by
- A Combat Art that does fire damage,
- A weapon with native fire damage on it
- Having a Chunk of Lava forged within a weapon which will convert a portion of that weapon's physical damage into fire damage.
The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a Damage over Time.
In order to resist being Burned by opponents, the player should equip items with these modifiers:
- Opponent's Chance to Burn - X% - Reduces the chance that opponents will Burn the player.
- Damage over time: Fire - X% - Reduces the damage of Burn (and other sources of Fire Damage over Time).
- Detrimental Magic Effects -X% - Reduces the duration and damage of Burn.
A Recovery Elixir will also neutralize the damage from Burn.