Difference between revisions of "Sacred 2:Tornado (D2F)"
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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Ice]]) |
* Attack frequency: 1.0/second (+ 0.02 per CA level) | * Attack frequency: 1.0/second (+ 0.02 per CA level) | ||
* [[Sacred 2:Combat art range|Range]]: 3.0 meters | * [[Sacred 2:Combat art range|Range]]: 3.0 meters |
Revision as of 15:13, 14 April 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Tornado's ice damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
- Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
- The Tempest silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s then 3 may be active at once.
- If using Hurricane (which disarms enemies by default) then the gold mod Disarm may be redundant and therefore Critical would be a better choice.
Pros and Cons
Pros
- Seeks targets
- Wide area of effect
- Long duration
Cons
- Irregular movements, slow
- Long cooldown
Gallery
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