Difference between revisions of "Sacred 2:Range Array"
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== Bonus to [[Sacred 2:Skills|Skills]] == | == Bonus to [[Sacred 2:Skills|Skills]] == | ||
− | * [[Sacred 2: Sword Weapons|Sword Weapons]] | + | * [[Sacred 2: Sword Weapons|Sword Weapons]] (Boots) |
− | * [[Sacred 2: Ranged Weapons|Ranged Weapons]] | + | * [[Sacred 2: Ranged Weapons|Ranged Weapons]] (Gloves) |
− | * [[Sacred 2: Defensive Skills|Defensive Skills]] | + | * [[Sacred 2: Defensive Skills|Defensive Skills]] (Arms) |
== Bonus to [[Sacred 2:Attributes|Attributes]] == | == Bonus to [[Sacred 2:Attributes|Attributes]] == | ||
− | *[[Sacred 2:Intelligence|Intelligence]] ( | + | *[[Sacred 2:Intelligence|Intelligence]] (Helm) |
− | *[[Sacred 2:Vitality|Vitality]] ( | + | *[[Sacred 2:Vitality|Vitality]] (Chest) |
*[[Sacred 2:Dexterity|Dexterity]] (Legs) | *[[Sacred 2:Dexterity|Dexterity]] (Legs) | ||
== [[Sacred 2:Item Modifiers|Item Modifiers]] == | == [[Sacred 2:Item Modifiers|Item Modifiers]] == | ||
− | * [[Sacred 2:Damage | + | * [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt) |
− | * [[Sacred 2: | + | * [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] (Belt) |
− | * [[Sacred 2:Chance to evade|Chance to evade]] ( | + | * [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] (Belt) |
− | * [[Sacred 2:Block chance: | + | * [[Sacred 2:Chance to evade|Chance to evade]] (Arms) |
− | * [[Sacred 2: | + | * [[Sacred 2:Block chance: Root|Block Chance: Root]] (Arms) |
− | * [[Sacred 2:Damage|Damage]]: [[Sacred 2: | + | * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Gloves) |
− | * [[Sacred 2: | + | * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] (Gloves) |
− | * [[Sacred 2: | + | * [[Sacred 2:Spell Intensity|Spell Intensity]] (Legs) |
− | + | * [[Sacred 2:Attack Speed|Attack Speed]] (Legs) | |
− | + | * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All Types (Chest) | |
− | * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: | + | * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm) |
− | * [[Sacred 2: | + | * [[Sacred 2:Run Speed|Run Speed]] (Boots) |
− | * | ||
== About the Set == | == About the Set == | ||
− | * Range Array uses a unique set of models and textures which form the High Elf's [[Sacred 2:High Elf Range Array Set|Range Array Armor]]. This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage. In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a | + | * Range Array uses a unique set of models and textures which form the High Elf's [[Sacred 2:High Elf Range Array Set|Range Array Armor]]. This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage. In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testing ground. The word 'Array' points to the movie, but also to 'decorative clothing'. |
** Check the pages for the individual set pieces to read the lore and design notes for each item. | ** Check the pages for the individual set pieces to read the lore and design notes for each item. | ||
+ | |||
+ | * A weapon-oriented High Elf using Sword Weapons or Ranged Weapons would get the most benefit from this set. | ||
== The Set Bonuses == | == The Set Bonuses == |
Latest revision as of 11:11, 11 January 2017
This page is about additional content added from the CM Patch.
The contents of this page are exclusive content found only by installing the Community Patch. |
Technical DataClass: High Elf Set name: Range Array Set Item Names:
Available sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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