Difference between revisions of "Sacred 2:Radiant Pillar"
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+ | == See Also== | ||
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+ | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Revision as of 14:56, 1 March 2011
AspectModifications
SkillsThe following skills will affect this combat art:
Usage StrategiesDamage of Radiant Pillar is affected by Intelligence, so you need to invest in it to make RP effective. Bronze choices. Hypnosis may be considered usefull if followed by Flaring Nova, Archangel's Wrath (explosion mod), BFG (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod. Silver choices. Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice. Gold choices. Ordeal effect can be easily obtained with items (in S2 only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice. The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction. Pros and ConsPros
Cons
Stats Chart
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Contents
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