Difference between revisions of "Sacred 2:Gust of Wind"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Gust of Wind's physical damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* 100% knockback chance | * 100% knockback chance | ||
* Can control the angle and radius (wide sweep or focused blast) | * Can control the angle and radius (wide sweep or focused blast) | ||
− | Cons | + | '''Cons''' |
− | * If put late in a combo, it might not auto-target the desired enemy (firing at some distant foe rather than a close one). | + | * If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one). |
* ... | * ... | ||
Revision as of 21:59, 8 January 2014
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Gust of Wind's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a Magic Barrier between himself and them, keeping opponents at a distance while picking them off with damaging spells.
- Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well.
- The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit.
Combo Recommendations
- Great at the end of a combo after one or two combat arts that do heavy damage over time, such as Energy Blaze, Eternal Fire, or a modded Mind Strike. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health.
- Keep in mind that for some area-of-effect combat arts (Dragon Strike, Destroyers), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
Pros and Cons
Pros
- 100% knockback chance
- Can control the angle and radius (wide sweep or focused blast)
Cons
- If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one).
- ...
Stats Chart
See Also
Gallery
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