Difference between revisions of "Sacred 2:Energy Weapons"

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Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds.  The [[Sacred 2:Damage|Damage]] is higher however due to it being two-handed.
  
== Energy Weapon ==
 
The last of the ranged weapons it is visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same projectile at similar speeds.  The [[Sacred 2:Damage|Damage]] is higher however due to it being two-handed.
 
 
 
===Ranged Weapon Lore Modifications===
 
  
 +
===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
  
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!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|Chance to hit Additional Opponents
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|[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]
 
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
|Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
 
|Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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===Damage Types===
 
===Damage Types===
 
* Energy weapons often spawn with three [[Sacred 2: Damage Types|damage types]], easily allowing for [[Sacred 2: Secondary Damage Effects|secondary effect]] triggering when not converted.
 
* Energy weapons often spawn with three [[Sacred 2: Damage Types|damage types]], easily allowing for [[Sacred 2: Secondary Damage Effects|secondary effect]] triggering when not converted.
 +
 
* Energy weapons gain damage from [[Sacred 2:Dexterity|Dexterity]]
 
* Energy weapons gain damage from [[Sacred 2:Dexterity|Dexterity]]
 
  
 
===Damage===
 
===Damage===
 
* High
 
* High
 
  
 
===Firing Speed===
 
===Firing Speed===
 
* Moderate Slow
 
* Moderate Slow
 
  
 
===Projectile Speed===
 
===Projectile Speed===
 
* Slow
 
* Slow
 
  
 
===Projectile Path===
 
===Projectile Path===
 
* Straight Line
 
* Straight Line
 +
 
* Can be affected by Terrain
 
* Can be affected by Terrain
 +
 
* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths.  This creates the ''Projectile Storm'' effect sometimes seen in game.
 
* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths.  This creates the ''Projectile Storm'' effect sometimes seen in game.
 
  
 
===Range===
 
===Range===
 
* Infinite?  There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
 
* Infinite?  There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
 +
 
* In theory should be able to pierce targets (just like the [[Sacred 2:BeeEffGee|BeeEffGee]] does), however they do not gain chance to pierce as an unlockable modifier.  Instead they can deal damage to additional opponents, which can be a similar effect.
 
* In theory should be able to pierce targets (just like the [[Sacred 2:BeeEffGee|BeeEffGee]] does), however they do not gain chance to pierce as an unlockable modifier.  Instead they can deal damage to additional opponents, which can be a similar effect.
  
 
 
===Sockets===
 
===Sockets===
 
* Up to two gold sockets as well as the grey damage converter socket.
 
* Up to two gold sockets as well as the grey damage converter socket.
 
  
 
===Types===
 
===Types===
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== Common Energy Weapons ==
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=== Common Energy Weapons ===
 
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----
 
{|valign="top" width="100%" height="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" height="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
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|width="180px"|
 
|width="180px"|
 
<center>{{S2frame|[[Image:energy3cwm.gif|x200px]]|none}}</center>
 
<center>{{S2frame|[[Image:energy3cwm.gif|x200px]]|none}}</center>
 
|-valign="top"
 
  
 
|width="180px"|
 
|width="180px"|
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<center>{{S2frame|[[Image:energy6cwm.gif|x200px]]|none}}</center>
 
<center>{{S2frame|[[Image:energy6cwm.gif|x200px]]|none}}</center>
 
|}
 
|}
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=== Notable Energy Weapons ===
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----
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'''[[Sacred 2:Uniques Database|Unique]] Energy Weapons:'''
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* [[Sacred 2:Testa's Annihilator|Testa's Annihilator]]
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* [[Sacred 2:Thunder Staff|Thunder Staff]]
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* [[Sacred 2:Unireth's Lightning|Unireth's Lightning]]
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* [[Sacred 2:Zardonn's Pulverizer|Zardonn's Pulverizer]]
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'''[[Sacred 2:Legendary Database|Legendary]] Energy Weapons:'''
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* [[Sacred 2:Khral's Sceptre|Khral's Sceptre]]
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 +
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===See Also===
 +
----
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* [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]]
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* [[Sacred 2:Items|Items]]
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* [[Sacred 2:Item Modifiers|Item Modifiers]]
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* [[Sacred 2:Skills|Skills]]
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* [[Sacred 2:Attributes|Attributes]]

Revision as of 10:32, 12 January 2014

Energy Weapons attacks are visually similar to Energy Pistols, firing the same (large) projectile at similar (slow) speeds. The Damage is higher however due to it being two-handed.


Ranged Weapons Modifiers for Energy Weapons

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the appropriate mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Chance to hit additional opponents Chance to disregard armor Chance for Secondary Damage Effects

Damage Types

Damage

  • High

Firing Speed

  • Moderate Slow

Projectile Speed

  • Slow

Projectile Path

  • Straight Line
  • Can be affected by Terrain
  • If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the Projectile Storm effect sometimes seen in game.

Range

  • Infinite? There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
  • In theory should be able to pierce targets (just like the BeeEffGee does), however they do not gain chance to pierce as an unlockable modifier. Instead they can deal damage to additional opponents, which can be a similar effect.

Sockets

  • Up to two gold sockets as well as the grey damage converter socket.

Types

  • Energy Weapon
  • Energiser
  • Energistic Weapon


Common Energy Weapons



Notable Energy Weapons


Unique Energy Weapons:

Legendary Energy Weapons:


See Also