Difference between revisions of "Sacred 2:Chance to disregard armor"
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*[[Sacred 2:Daggers|Daggers]] | *[[Sacred 2:Daggers|Daggers]] | ||
*[[Sacred 2:Energy Weapons|Energy Weapons]] | *[[Sacred 2:Energy Weapons|Energy Weapons]] | ||
− | *[[Sacred 2:Bows| | + | *[[Sacred 2:Long Bows|Long Bows]] |
This modifier is available on the following unique weapons as a blue modifier: | This modifier is available on the following unique weapons as a blue modifier: |
Revision as of 07:37, 18 February 2014
This mod gives each attack a chance to ignore armor in the damage calculation, resulting in more damage being done to the target. A high amount of armour/resistances on the target can have a significant effect on the amount of damage the target receives (especially if the hit is low damage to start with), this can significantly increase the amount of damage the target takes when the effect occurs. It is not known whether this mod will also disregard damage mitigation as well as armour/resistances.
Availability of Chance to disregard armor +X% as Item Modifier
This modifier is available on the following weapon types as a blue modifier:
This modifier is available on the following unique weapons as a blue modifier:
- Lance of Perdition
- Skullsplitter
- Lord Wayne's Player Killer
- Zepetl's Short Sword
- Bull's Eye
- Enui's Swift String
- Zardonn's Pulverizer
- Poison Star
- Orc Slayer
This modifier is available on the following unique jewelry as a blue modifier:
This modifier is available on the following unique as a blue modifier:
This modifier is available on the following Legendary as a blue modifier:
It is available on the following set as the full set item bonus:
This modifier is available on the following Set Items as a yellow modifier:
This modifier is available on the following CM Patch Items as a yellow modifier: