Difference between revisions of "Sacred 2:Maul"

From SacredWiki
Jump to navigation Jump to search
(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
 
m
Line 55: Line 55:
 
|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{#ev:youtube|ItXLC7GBO8U|400}}|center|'''Maul'''}}
+
|{{s2frame|{{#ev:youtube|Szpfw6LPNXA|400}}|center|'''Maul'''}}
 
|}
 
|}
 
__NOTOC__
 
__NOTOC__

Revision as of 03:09, 17 April 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Maul_icon.png Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim's vital essence, replenishing his own.

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1) physical.jpg magic.jpg

Modifications

See also: Sacred 2:Combat Art Modifications

None. Maul is a special combat art available only when the Druid transforms into the Werewolf. Therefore modification points cannot be used on it.

Some of the other Werewolf modifications will affect the power of Maul: Feral Rage increases Maul's attack speed, Lycanthropy adds a chance opponents cannot evade attacks, and Hunger increases the life stolen with each hit.

Skills and Attributes

No skills or attributes affect the damage, regeneration, or execution speed of Maul. These values only improve as the level of Werewolf and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.

Usage Strategies

  • At low levels, the damage of Maul is lower than the Werewolf's basic melee attacks, however it has several additional effects, such as Life Leech % and a high chance to hit multiple opponents, which make it a very effective attack against both large mobs and single targets (bosses).
  • The Werewolf should use Maul as often as possible. It has a low regeneration time which means it can be used every few attacks to inflict huge damage on enemies and leech back life to the Werewolf.
  • All of the Werewolf's innate abilities (and his special CA's including Maul) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful Maul attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Maul.

Pros and Cons

Pros

  • High damage and life leech, can destroy mobs and bosses quickly and keep the Werewolf's hitpoints topped off.
  • No cooldown

Cons

  • The only thing that increases the damage or reduces regen time is the CA level of Werewolf and character level. No skills, attributes or item mods affect this CA.

Gallery

Maul