Difference between revisions of "Sacred 2:Inferno"
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* [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] | * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] | ||
* [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 50 + 25 per level | * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 50 + 25 per level | ||
− | * Plague Fire Damage: | + | * Plague Fire Damage: 16 + 32 per level |
* Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health is below 50% | * Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health is below 50% | ||
* Duration: 4.0s + 0.1s per level | * Duration: 4.0s + 0.1s per level | ||
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{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Inferno}} | + | |{{s2frame|{{#ev:youtube|UBywSb7GHXc|400}}|center|Inferno}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 09:52, 16 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Fire Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Fire Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Inferno's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- This combat art is very similar to the Dragon Mage's Eternal Fire. However, unlike that spell, Inferno has additional flat fire damage and fire DOT which are increased by Fire Spells Lore, Ancient Magic, Intelligence, and all other normal sources of damage boosts for spells.
- The flat fire damage and fire DOT only apply to the initial target of Inferno, they do not spread to other enemies. Only the special "Plague Fire" damage will spread. Likewise gold mod Cremate only applies to the initial target. If the plague fire spreads to other enemies they will not be slowed.
- Therefore it might be best to cast Inferno on the strongest enemy in a mob and let it spread to the weaker enemies.
- Multiple castings of this spell stack. While a single casting may seem underwhelming at times, the player can cast it several times on the same mob, and the plague fire can jump back and forth between enemies multiple times, substantially compounding the damage.
- While Deadly Strike (deathblow) does not normally work on spells, Inferno has this modifier built in as a base property. This means that items with the modifier "Opponent Level for Deadly Strike" will apply to Inferno and raise the damage threshold at which double damage is inflicted.
Pros and Cons
Pros
- Player can stack several castings of this spell on groups of enemies.
- Can spread very far very fast, affecting huge mobs, sometimes even those offscreen.
- Can activate Deadly Strike.
Cons
- Takes time to inflict its full damage payload.
- Some properties don't spread to other enemies.
Gallery
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