Difference between revisions of "Sacred 2:Energy Shield (Sorceress)"
Jump to navigation
Jump to search
(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
|||
Line 88: | Line 88: | ||
*'''In-Combat Shield Regeneration''' is listed under the '''Σ''' list of modifiers (bonus overview). | *'''In-Combat Shield Regeneration''' is listed under the '''Σ''' list of modifiers (bonus overview). | ||
**The value is 1.0 + 0.5/level and is then modified by the +% Damage portion of '''Lightning Spells Lore'''. | **The value is 1.0 + 0.5/level and is then modified by the +% Damage portion of '''Lightning Spells Lore'''. | ||
− | **No other modifiers seem to have an effect on how much shield energy is regenerated while in combat. | + | **No other modifiers seem to have an effect on how much shield energy is regenerated while in combat, but the '''Replenish''' modification will boost it. |
== Pros and Cons == | == Pros and Cons == |
Revision as of 21:06, 16 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This Combat Art is an Energy Shield
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Energy Shield Lore - increases the out-of-combat Shield Regeneration rate when mastered, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), and increases the "Base Shield Energy" value (total shield energy points).
- Lightning Spells Lore - increases the in-combat Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves casting speed, allows for modification points.
- Lightning Spells Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- Much general information for energy shield usage is given in the article Energy Shields. Some of the terminology is changed in D2F for clarification:
- Block Warding Energy = Energy Shield Mitigation (fixed amount of damage blocked by shield)
- Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
- Energy Shield Mitigation base property (improved by the Intercept modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % damage mitigation.
- Energy Shield Absorption is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints. It begins at 40% and gains 1% per level. This means that when Energy Shield reaches combat art level 60, 100% of all in-coming damage will be diverted to the shield. This will spare the Sorceress's hitpoints but will of course deplete the shield faster.
- Out-of-Combat Shield Regeneration is displayed under the Sorceress's hitpoints on the character sheet and also on mouse-over her portrait. It can be increased by mastering the Energy Shield Lore skill.
- In-Combat Shield Regeneration is listed under the Σ list of modifiers (bonus overview).
- The value is 1.0 + 0.5/level and is then modified by the +% Damage portion of Lightning Spells Lore.
- No other modifiers seem to have an effect on how much shield energy is regenerated while in combat, but the Replenish modification will boost it.
Pros and Cons
Pros
- Major increase to survivability, essentially serves as a second hitpoint pool.
Cons
- Extremely high regeneration penalty to all combat arts.
Gallery
|