Difference between revisions of "Sacred 2:Corpse Explosion"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]] |
− | * | + | * 2.8 meter radius + 0.4m per level |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Greed''' - Adds a chance to receive additional items from the corpse (29.8% + 0.2% chance per level). | * '''Greed''' - Adds a chance to receive additional items from the corpse (29.8% + 0.2% chance per level). | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Apocalypse''' - Adds [[Sacred 2:Fire|fire]] damage to the explosions ( | + | * '''Apocalypse''' - Adds [[Sacred 2:Fire|fire]] damage to the explosions (45 + 27.5 per level). |
− | * '''Violence''' - Adds a chance to stun opponents (30% + 0. | + | * '''Violence''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3 % chance per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Danger Zone''' - Increases the damage range of the explosions by 50%. | * '''Danger Zone''' - Increases the damage range of the explosions by 50%. | ||
− | * '''Plague''' - | + | * '''Plague''' - Adds [[Sacred 2:Damage over time: Poison|poison damage over time]] to the explosions (5.2/s + 2.6/s per level). |
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Latest revision as of 23:34, 4 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - improves combat art damage, critical chance, allows for modification points.
- Poison and Bone Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Magic Staves when the Necromancer is wielding a staff) - will increase the execution speed.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Corpse Explosion.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Note that, like all CA's in the Poison and Bone aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
- Range can be expanded to great effect with silver mod Danger Zone and/or Combat Art Range +X% modifier on gear.
- Apocalypse and Plague mods are recommended for maximizing raw damage.
- Cursing enemies beforehand with Lower Resist and/or Decrepify is highly recommended.
Pros and Cons
Pros
- Good scaling range and damage.
- Low regeneration time.
Cons
- Requires corpses.
Gallery
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