Difference between revisions of "Sacred 2:Arrant Pyromancer Focus"

From SacredWiki
Jump to navigation Jump to search
(Update the skill description)
 
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif '''Arrant Pyromancer Focus'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif '''Arrant Pyromancer Focus'''===
Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest combat art level without penalty]] for the [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
 
  
* Regeneration Time: Arrant Pyromancer -X% (refer to table below)
+
<blockquote><i>
* Highest Spell Level without Penalty: XX
+
Decreases the regeneration time for the aspect Arrant Pyromancer and raises maximum spell levels without penalty. Enables the use of modifications for this aspect.
 +
* Regeneration Time -X%
 +
* Highest Skill Level without Penalty X
 +
</i></blockquote>
 +
 
 +
===http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif '''Arrant Pyromancer Mastery'''===
 +
 
 +
<blockquote><i>
 +
Significantly decreases the regeneration time for the aspect Arrant Pyromancer and raises maximum spell levels without penalty. Enables the use of modifications for this aspect.
 +
* Regeneration Time -X%
 +
* Highest Skill Level without Penalty X
 +
</i></blockquote>
 +
 
 +
=== Regeneration Time -X% ===
 +
* Affects only the aspect [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]].
 +
* It is actually both [[Sacred 2:Regeneration Time:|Regeneration Time]] and [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]].
 +
 
 +
=== Highest Skill Level without Penalty X ===
 +
* Affects only the aspect [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]].
 +
* See [[Sacred 2:Highest Combat Art Level Without Penalty|Highest Combat Art Level Without Penalty]].
 +
 
 +
=== How to calculate the values for a given skill level ===
 +
See this page: [[Sacred 2:Aspect Focus - formulas and tables|Aspect Focus - formulas and tables]]
  
 +
=== Tooltip values ===
  
 
{|class="skills" width="90%" cellspacing="0"  
 
{|class="skills" width="90%" cellspacing="0"  
Line 19: Line 42:
 
<center>{{titlebar|C09709|[[Sacred 2:Aspect Focus/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[Sacred 2:Aspect Focus/Full Table|Click here to see the full table]]}}</center>
  
 
+
=== Notes ===
===[[Sacred 2:Skill Mastery|Mastery]]===
+
* Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
* Further decreases regeneration time.
 
* Spell levels are raised even higher without penalty.  
 
 
 
===Properties===
 
 
* Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
 
* Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
 
* Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties.  You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
 
* Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties.  You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
 
* Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).
 
* Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).
 
===Breakpoints===
 
* The regeneration bonus is increased in steps as shown in the [[Sacred 2:Aspect Focus/Full Table|Aspect Focus full table]].
 
 
 
The '''Regeneration time bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
 
* '''85.6'''*(x-32.9)/(x-19.0) Mastery
 
 
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = '''64.35'''
 
 
This value compared with the table value is a good example of the precision the formulas offer.
 
 
  
 
===See Also===
 
===See Also===

Latest revision as of 17:25, 28 November 2024


arrantpyromancerfocus.gif Arrant Pyromancer Focus

Decreases the regeneration time for the aspect Arrant Pyromancer and raises maximum spell levels without penalty. Enables the use of modifications for this aspect.

  • Regeneration Time -X%
  • Highest Skill Level without Penalty X

arrantpyromancerfocus.gif Arrant Pyromancer Mastery

Significantly decreases the regeneration time for the aspect Arrant Pyromancer and raises maximum spell levels without penalty. Enables the use of modifications for this aspect.

  • Regeneration Time -X%
  • Highest Skill Level without Penalty X

Regeneration Time -X%

Highest Skill Level without Penalty X

How to calculate the values for a given skill level

See this page: Aspect Focus - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


lsTitle.png
rsTitle.png

Notes

  • Enables the use of modifications for the Aspect.
  • Only hard points count for modification purposes (skill bonuses don't give you modification points).
  • Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties. You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
  • Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).

See Also